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Seldion

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Posts posted by Seldion

  1. Why would that be pointless?

    Maybe you're just thinking in terms of exploration as simply being, "Let's see what's at the other rim of this crater... oh look, more rock."

    Exploration is building rockets, hurtling ourselves through space, taking readings and samples, etc. What's really missing to make the whole thing complete though is an element of planning, strategy, and problem solving that takes place AFTER you've reached your destination. Something that you can't just rinse and repeat for every body you visit (beyond, can I land here with chutes or do I need rockets?).

    Saying KSP is about exploration is no different from saying Sim City is about being a Mayor. Building your layout is only the first step. Lots of other factors quickly come into play, and it's those kinds of factors that KSP is currently missing. Time will tell how many of those factors are being considered.

    Same thing, different parts, your point?

    You're right, I don't understand the conversation. Basically you're mad because KSP isn't a space program by your definition? That some pieces aren't being put in or haven't been put in yet? That the game is incomplete and you're angry because of that? I got news for you, then: the KSP devs are going to make the game they want to see and if you don't like it you should go play that aforementioned free game you keep lauding.

    You have a laundry list of complaints but as soon as people address those complaints you say they don't understand the "conversation". I can only conclude that you're trolling. If you're not actually trolling then please read (and re-read) the posts and understand that people are actually trying to help you get what you want out of the game.

    Your the only one that said I was mad, I don't get mad but thank you for your concern, if you don't mind please don't post any more.

    The thing is, the reason features are on the what not to suggest page does not mean that it is not going to be added. In fact, it means the opposite: they are going to be added in future updates.
    Incorrect. It merely means the suggestions are so common that we have to limit them so that we can actually see a few original ideas come around every now and again. Some things, like weapons, are most decidedly not (as stated by Squad) going to be in the game, and are thus on the WNTS list.

    --Vexx32

    Also, a sandbox game is all about getting a sense of achievement. If you want something more, wait until Budget and reputation is added in 0.24. One more thing: your attitude to other forum members is horrendous! How dare you belittle these people and insult them? Doing this will merely turn them more and more against you. Attacking someone who gave their opinion (which they are entitled to have) and even supported your motion will simply make them go against you.

    Its not the fact that it will be added, its How its going to be add, though mods, once again another person that doesn't understand that it should be in the base game to make it have more depth to the game instead of just being about building a rocket, getting to a planet and gaining science.

    I`ll just leave this here...

    It seems to capture the thread...

    You can`t discuss the topic of the thread?

    problem : not enough features

    solution : features are being added

    difficulty is you can`t mention features are being added?

    thread over in my mind.

    Keep going round in circles if you like but I`m out of here.

    Aye what I should have typed in was "The lack of planned features and the lack of the devs making the game more then just about building rockets and getting science"

    Back to the OP, and linked to the discussion about if resources or any other feature must be added, here goes my humble opinion:

    Before I purchased KSP when 0.18 was released, I read these forums and the Planned Features Wiki page.

    I knew the game was in alpha state before purchasing. Multiplayer was in the "What not to suggest" list and "Not happening" list back then. Better aerodynamics, re-entry heat and (not sure of this one) resource system were planned features.

    That still doesn't apply to what I am saying, What will multiplayer do to make the game more interesting, Find ways to screw over your friends for a couple of hours? Then what? no joint missions to the mun to build a refuleing station, or even a mission to get a mining base up and running on another planet to send it back to kerbin for building parts, No just more rocket building... and more and more.... oh look a mission? oh lets just launch another rocket like we have already done one billion times before, because its not the same thing over and over!

    200 hours is not all that much to some, but many people leave a game after way shorter period. You seem to be the case of a player who likes the game for the fun it used to be but who does not find it fun anymore. That's quite normal thing to happen and it is important to understand that it is not someone's fault that it happened. Many people go and complain about the game not providing enough challenge or certain feature with which they would certainly find the game fun again ... but even if they actually get what they're asking for (and yes I have seen that happen), it often doesn't help. I had this happen to me way too many times already with all kinds of games (and even non-games) and there was always just one solution: to move on. It's better to leave a game with good memories of all the fun you had with it than to leave it with bitter feelings about it not going the way you thought you'd have liked it to go. Because with good memories, you may eventually get back and try it again for the old feeling of accomplishment on things that seemed so simple by the time you left.

    Once again I am NOT complaining, I AM merely stating my openion and wanted others opinions not to be harassed and called a cry baby and be called mad when I am clearly not.

    Lets simple this out.

    The guy is complaining about the challenge of the game. He clearly doesn't understand that much about the game, then - career mode was only added a few months ago. What would he have thought before that...?

    He's complaining about the lack of/diversity of features; the game is being made at this point, stuff will be added and fixed, just be patient.

    You're also missing the point, features that they don't want to be discussed here aren't out of the equation, multiplayer is an example of this.

    Overall, everyone has their own opinion, and everyone is always right in a way, and always wrong in another. We must be patient, we all love the game - the devs do too - we have to embrace the passion of the KSP team, there's not that many game studios which would put this much effort into one game, considering it's not a massive AAA title.

    Again not complaining or am mad, I know quite a bit more about the game then you think, I'd be happy if you didn't go around assuming anything about me, Thanks, Also if you don't have anything more to do then to try and point out what I am not then please don't post.

    This has all become pointless, The only one that seems to have even tried to understand anything is Baythan, Thank you for that Baythan.

    Either way it has been a head ack and I wish everyone luck as well as the devs and hope that they can at lest do what they stated on they're website.

  2. So you basically just want a huge gripe-fest in here? Everyone should just air their grievances? Your personal list in the OP will be largely addressed in future versions, as stated, What other features that are "being left to the modding community" has you in such an uproar?

    I have much more of a list, this was just to set things off, as for the "Gripe-fest" no not at all.

    Frankly the part you said "and those things in your OP that have been shelved by the devs can be put in using mods." again another person that fails to understand anything other then they're point of view, please if you are not going to understand what the whole conversation is about then please, don't post.

    try this one: http://forum.kerbalspaceprogram.com/threads/59545-Extraplanetary-Launchpads-v3-4 ive read it fits your description: ores, refinerys, smelters, make your own parts, that kind of stuff.

    KSP is about 2 things: Building Rockets, and Exploring

    that literally is the game. heres how i describe it to friends: "you build your own rocket out of a bunch of different parts and get to explore this huge solar system"

    Stop insulting folks, and try to enjoy the game.

    Pretty shallow and lacking of a game if that is all it is and is going to be, Also on another note this is taken from the main website it self.

    "KSP is a game where the players create and manage their own space program. Build spacecraft, fly them, and try to help the Kerbals to fulfill their ultimate mission of conquering space."

    Conquering space? how is one to do that if you do nothing but explore.

    Folks, we understand that you all feel strongly about your positions, but we can't have people insulting each other on our forum, or things get unpleasant for everyone. Please consider your tone before hitting the submit button.

    And yet every where I go, no one understands my point of view, please add that maybe before pressing the summit button they should read and re-read the post to fully understand it instead of skimming over it and then posting a quick though on the matter, Thank you.

    Certainly more parts suitable for building a space station would be great. I've used mod packs to get what I think are a few cool stations out around the system, however there are core game parts that you can launch and dock together in space to create a habitable structure. Admittedly it doesn't provide any benefits but it's cool to achieve it.

    There are simpler ways of adding space stations then building the whole thing and launching it into space or part by part, Frankly you could have it where you build the core space station in a hanger, then launch a construction platform into space that when you add parts to it, slowly builds it into one part instead of many different parts, then you can add "Wings" to the core station via docking ports or attachment points and thus have a fully functional station in orbit with out the perforce issues of large amounts of parts.

    as for a steady stream of science. This has been discussed to death and boils down to the fact that, if you have continuous science over time then you just hit time warp, gather all the research to unlock everything and that's basically derailed the progression. There are ways around this, however perhaps you might wish to look in some of those lengthy discussions. I'd love to see science stations in orbit. I hope they find a good way of implementing them.

    Having the part unlocked in one thing, getting the resources needed to build the parts is another thing, This is one point that no one seems to understand.

    Given how early in development the game still is, I don't think it's fair to say the game is about rockets. It's about exploration. Rockets are a huge part of that, but there are a lot more gameplay elements, some that haven't been implemented in the slightest.

    EVA's have almost no purpose right now. All you have to do is step off a ladder, grab a sample, hop back in and go home. Takes 2 more seconds than an unmanned landing, and a little extra dV. You really think it's going to stay that way?

    The rockets are the means to a end, But if this game is only about exploring then it is very pointless, As I said before I can easily go play a free game to get what this game offers and has planed to offer.

    Well to get back to the OP and the title of the thread, yes. It`s just you. I think you may have done the equivalent of buying Flight Sim X and complaining in their forum that it`s only about flying planes...

    Yes but the name says it all, I know what to expect with that game, This is called Kerbal Space program, Where all you do is build rockets and explore, Please if your not going to understand the full post, don't post at all, Thank you.

  3. It's a sandbox game (atleast at the moment) even the carreer mode is very open ended.

    You play as you like and you set your own challanges.

    If it's too easy you should set more ambitous goals.

    If it's too hard you should lower your standards.

    The only limit is your imagination.

    Having said that, there are plenty of things that could/should be implemented in the future, stuff like contracts/missions, money/budget, training/experience for your Kerbals, finger painting your rockets etc.

    With no Restrictions the game is to easy, Even if they add Missions and contacts, the game will still be way to easy, will be the same boring stuff over and over and over, where is the diversity?

    Just a wild suggestion: Have you tried any mods, or looked for any?

    Most of the things you're talking about can be done with the wonderful selection of mods we have. Resources? You want the Kethane mod. Harder and more challenging? Look at some of the "hard-mode" mods. Here's a list for your viewing pleasure.

    Hope this clears up the air!

    I have but even they don't add what I personally would like to have in this game, Kethane is great and all but all you do is use it for fuel, I'd rather have metals and silicon and refinery buildings to build my own parts.

    The main fault of your argument is very simple... the game is still being developed!!!

    and the main fault in your stupidity is that I said I know that and that I read the To be planed and the other stuff and found it lacking, not that the current version is lacking, I know its being developed, people like you need to READ IT ALL and understand it ALL.

    If you are the sort of player that needs the game to tell you when you've achieved something worthwhile, then a sandbox game like KSP is not going to be very satisfying.

    I don't need the game to tell me what to do, I NEED more options, not just building rockets and exploring, That gets boring quickly, You know I am starting to think that all of you are very simple and closed minded and don't know how to read and understand -.-

    Other currencies will be added, along with "quests" and, presumably, some way of "managing" your space program. The game is in development at the moment and if you don't like the way it plays you could just wait for it to be finished.

    Again another person that fails to understand anything!

    I am seriously starting to have doubt in gamers now a days, Most seem to be minute gamers and not the true gamers that the gamer title held, I know the game is in development, I know features are still being added, I know already so stop posting it, What This whole discussion has been about is the LACK OF FEATURES that the developers have left to the modding community and will not be putting into the game.

  4. So all this topic has shown me is that this is a 2 bit game for people who just want to mess around and have no real sense of achievement, I have read all the posts and the Wiki, Frankly its not very impressive if its not hard to do and frankly I find this game very lacking in difficulty and/or scale, I know the game is still being developed but I posted after reading the 3 lists together and it gave me the impression they didn't want to take the time to do it and leave it to others to make they're game funner.

    Frankly with resources it would make it where you can build your own parts instead of having to buy them it would add more death to game instead of oh this works and this doesn't.

    Wait, what? You bought a sandbox game, pretty much everything you do in it is purely for the feeling of achieving it.

    Even if it is a sandbox game, the achievements should be harder to achieve other wise they are worthless and not so grand.

    Agreed. The last thing I want to see is KSP becoming mainly a task ticking off game. I want to play a game about running a space program.

    Then you don't know anything about running a space program, its one thing to just order some parts, it would add more depth to the game to have it where you have to worry about resources for them parts or maybe some materials are to hard to get for the better parts and need mining on other planets and such to do so.

    r

    i see you just joined the forums, and assume that you've only just started playing the game, so i understand why you would want " a steady and contentious stream of science" but play for a few more minutes and you should unlock at least the 3rd tier of tech nodes, then it gets easier.

    I have played the game for almost 200 hours now, I am bored to death of it doing the same thing over and over with no real sense of achievement, The "steady and contentious stream of science" isn't for easy science, I already found a way to instantly get 500 or so science near the begging of the career mode so its easy for me, I was more along the lines talking about satellites that observe galaxies and such like in real life for a small amount of science and such, most of the data collected is from satellites and the space station.

    I mean if your going to make a sandbox simulator at lest add some real aspects to the game, there needs to be more challenge, more things to do other then just launching rockets and exploring, I could of easily went and played a free game to do the same thing this game offers.

  5. After long hours of ironing out a suggestion I thought of while playing KSP, I came here and read the rules like I always do, Then I read the "What not to suggest?" and "Already suggested List" and I started to think, What I thought about whas that this game has quite a bit of potential to be better then what it is, Then I read the What not to suggest fourm and see how many things are left to the modders to do and think, Well now it seems like there are so many games out there that have potenial but then fall short or leave it to the community to either put in features they want or would like to see added, Most of these features I think personally should be added to the base game by the developers, So many developers today make a half reared game and then leave it to the consumers to do the rest of it.

    Don't get me wrong, the game is great as it is, but in my opinion I think it is also lacking, One all you do is launch rockets into space, sure you can set up a base on other planets and such but then what?

    Nothing its purely for the feeling of achieving it, Frankly if this is all the game will ever be then I personally would of rather gone and bought 15 1 dollar games on a iphone or something and I would of gotten more satisfaction out of it then this game.

    So this is why I started this thread, Do any of you feel the same way, If so please post here what features you think the base game should have.

    My personal list is as followed.

    Career Mode:

    Should be more then just gathering research, a budget or resources should be implemented.

    Your space center shouldn't start with everything, If a budget is implemented one should have to spend cash to upgrade it, Unlocking different parts or part tiers.

    If resources are implemented then one would have to buy them at the start, this would also allow for buildings to be build that would allow you to go and gather your own resources and make your own parts.

    Space:

    Orbital structure should be in the base game, whats the point of just sending rockets into space, The games replay-ability gets stale quickly.

    With orbital structure one could station a science team up there and allow a steady and contentious stream of science coming in, Tho small as they are only observing other galaxies, stars, nebula and such.

    As far as I can tell the base game is going to be very stale and makes me wish I wouldn't of bought the game, specially after seeing what is all to be left up to modders, made me lose all respect for this game and its makers.

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