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Ace_Warbringer

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  1. make sure you are splitting the time for your burn around the maneuver node. If your burn is one full minute, begin your burn at 30 seconds before the maneuver. this sorta balance's the error induced by the nodes assumption of a instant burn.
  2. Way back when I was younger and stupider... Hehe. I was in the armed forces. Army engineers. Heavy construction equipment operations. we were given the task to dig a hole. X meters long, Y meters wide, Z meters deep. No problem, we have bigass bulldozers and excavators. 2feet down. Nothing but solid rock. broke a bulldozer before we gave up. sitting around said hole, we pondered, plotted, thought and ultimately we had an odd idea. why not do it like a mining company? Drill a bunch of holes and drop a bit of C4 in, and boom! Broken up rock. female butter bar Lt, blond, book smart as all get out, dumb as a post. Orders our explosives up. No biggie, we are alloted a certain amount for training purposes anyways. Order gets rubber stamp and we get our goodies. we wanted about 10 kilos of C4. someone moved the decimal. during the month of Back and forth, some high poobah did something to the forms. we got a hundred kilos of C4. okay. Instead of 100 holes with a. Tenth of a kilo, we made a hundred with a. Full. Kilo. Of. C4. Apiece. it rained gravel for a solid minute. At our spot a safe distance away. our hole was a little deeper than expected.
  3. I do have to say this is one of the most stable, non crashing game releases I have ever enjoyed. That said there is a lot of what the heck stuff. I do think squad jumped the sheep here in getting things out so quick. Calling this release 1.0 was just asking for trouble IMHO. Thanks Squad for giving us a great game. But next time don't use space tape please? it makes the boosters look ugly.
  4. Have somewhat of a similar issue. Mods that seem to be interacting are b9 and FAR. happens when I build off a central piece (usually a mrk 2 b9 lrg cargo bay for me, I like to try and balance the payload to actual ship center of mass) with just b9 wingtips. Now after I. Build said ships main shape I start adding on mission related items, still no movement of Com to Col. as soon as. I add a large B9 airbrake to the side using symmetry and place on part, like a wing perhaps, the Col dives towards the placed part not its symmetrical counterpart. Each and every airbrake after worsening the issue. however if I place on the opposite side after placing the first set, Col comes back to center. I have not reliably replicated this phenomenon. Seems hit or miss.
  5. My Machingbird challenger. the "Thrust Exercise" stock .23 with FAR. no parts clipping or such. Clean image on Runway This was originally going to be a spaceplane but while fooling around with the balancing act I noticed something. those tanks were emptied for the challenge but left in place. In flight, KSP in background upper right. LudaCRist SpeEd!!! End flight shot. Note what the craft is doing. @_@ Edit for pics not coming up.
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