To be honest, I also expected more varied missions, like: -Launch a probe into orbit with X AP/PE and Y inclination, possibly with the addition of required parts (science, comm...) -Unmanned missions preceding manned missions (would require slight rearranging of the science tree) -Impactor and soft landing probes -Rover missions -Biome specific science missions From a design perspective, I absolutely understand and agree with Squads decisions though, they made the system and released it for testing, fine tuning comes later. A few other ideas, the Explore Eve mission should have a warning attached to it, a newer Kerbalnaut who just experienced the high of a Mun landing could tackle the Eve mission and get a swift kick in the rear when he tries to bring his Kerbals home from the surface of that monster. Test missions of the "in flight over Kerbin" could be slightly more lax and not attached to the staging controls, for instance "Use a Turbojet engine to achieve a speed over 700m/s and altitude over 20km and recover the craft from the Runway" Also, something not attached to the contract system, delta v stats and phase angles should be visible without mods.