I'll be beginning a project not dissimilar to Macey Deans excellent Spiritwolf series, or EnterElysiums World War K. I'll be roleplaying and building the Confederation of planets, complete with vying factions and mounting environmental pressures back on Kerbin. I'm currently setting the stage for the beginnings of the, I guess after action report is the best word for it. Launching a global satellite network and building an ISS counterpart. I also need to set up the Kerbinbound buildings and set's for roleplay related stuff. I'm basing the Confederation of combinations of my two favourite Peter F Hamilton sci-fi series', Nights Dawn and Greg Mandel, with the former being the main influence of the larger Confederation and the latter being the influence of the roleplaying related things on the smaller scale. Does anybody have any suggestions or tips for me while I'm in the early stages? This is the first time I've made and After Action Report for a game before. I'll be keeping the roleplaying to a minimum, because for a reason which I cannot fathom it isn't allowed on the KSP forums. I'm assuming it's referring to forum roleplays but I'll play it safe, for the record, if any mods are reading this, I'm referring to in game roleplaying. I'll take this down till I have some actual gameplay to talk about if it's requested, if not, feel free to post suggestions in the comments, also, if you have a craft, base or other item that you think would fit with the Confederation, drop me a link and I'll try and include it.