RealPlume seems to be causing a lot of lag on my machine when using Kerolox engines. This is most likely due to the huge amount of (smoke) particles emitted. It would be nice to have an option to reduce the particle count, for now I had to "delete" the Kerolox configs which increased fps from <10 to 40 when firing Kerolox engines and allows physics to run in real time(green) while doing so. I should note that my GPU only has 2 GB of vram.