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Carmoldu

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    Rocketeer
  1. You can do custom menus in the VAB now... Do you mean that those menus were kept from save to save?
  2. I'd propose get both an image of the part to test when choosing contracts and also parts that are needed for a contract somehow highlighted when in the VAB
  3. I've always thought they should put more effort into music and sound design, it falls short tons of times. Sometimes music will just stop playing. The sugestions presented here are quite cool overall!
  4. I like Empiro ideas, it sounds great! It would make the game much more interesting, add gameplay and also a huge amount of exploration!
  5. I also thought about this and I think it would be a great idea. This would prevent the 1-satellite launches completing multiple contracts problem as there would be a specific satellite for each orbit, as it has already been said. Also, this could lead to being able to actually fail a contract, as a limited number of satellites could be given to the player in order to carry out the contract and if all were lost due to failed launches, you would fail the contract (so there wouldn't only be contract failure due to exceeding the time limit).
  6. I prefer this than what GregroxMun proposed. I would also add rover auto-piloting skills for high level engineers. That would be soooo useful!
  7. It makes total sense. I also thought that science rewards are way to high. PD: it is not REWORD, it is REWARD!!
  8. What I don't like is to have trillions of useless spaceships in my map, but I also don't like deorbiting them for rol experience... Maybe the solution to this problem of mine would be to make the player able to see/unsee them.
  9. That'd be really cool! Maybe that would give some more utility to engineer kerbals hahaha
  10. The trith is that I almost always skip all the "test" contracts, now that we have more variety which are more interesting. I only take them if I see that for sure I'll be able to carry it out while doing another more entretaining contracts. So yes, I think that including somemechanics to make them more desirable would be cool.
  11. It already does. You just need to place the cursor over the upgrade button without clicking it. If it doesn't show for you it may be a bug.
  12. KAS idea sounds cool! They should amke the rovers go faster too, this would make everyone reserve a seat to an engineer for sure hahaha Point number 2, no please, I already have enough explosions o.o About the orbit info, even though I really like it and I use mods which will display that info for me, for what I read in the past squad doesn't favour this idea. MMaybe now that this could be expanded slowly through gameplay maybe thy reconsider, who knows...
  13. Then when the contract was completed, the satellite should just disapear from your ground control and you shouldn't be able to go to it, it is actually not yours so what do you care? [i'm not being sarcastic, I actually think it should be like this]
  14. Well, here you have it, nothing more to say! This would be just perfect! However, I like the idea of having to pay an "entry cost" when hiring a new kerbal
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