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Yoda Soda

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Everything posted by Yoda Soda

  1. The investor contract bork my game. I can't recover the rover then i load a save, go to a vessel and the game seems to freeze with a weird camera angle. I need to exit the game to recover from this. Here the log you asked a few post before KSP.log
  2. I made a simple Imgur album of the Orion flight launched the 5 december 2014. I know the titles are in french, it was to show it to my friends. I put the traduction in the description . I tried to follow the real orders of events, nonetheless i'm pretty proud of myself. The mods i used : FAR, DRE, Astronomer's pack, Aerojet Kerbodyne, KW Rocketry, Realchute, Hot Rocket. I did it with my main KSP file so I have a bunch of other mods, but those are the most important to note. Yes, I didn't use RSS, so Kerbin is not scaled properly. I hope you enjoy it!!!
  3. I read the whole tread this week. How amazing these missions are!!! I'm doing something similar on my side with the career, using the oks/mks to set up different base. And you're (with brotoro) a great source of inspiration. Maybe some day, I'll make a thread like this!
  4. The new biomes gonna be awesome... but it isn't enough. I want something that force you to go to the same planet/moon again. I was thinking about the price for the experiment part, they should be way higher so you can't spam them on every ship. And the contract give you the opportunity to study them by reducing the price for one or more experiment part (like the contractor want the temperature analysis on the mun midland, so they give you money and help you by giving you a cheap thermometer. In return, you receive a lot of money and a higher science output from that analysis). Contract mission give you opportunities to do science without spamming every biomes possible (since you can't really afford it). There should be at least one science mission for most planet or moon and then you could fuel your space program by taking contracts to the planet you really want. After, these contracts could develop in more complex mission, like roving multiple biome, a base/station with kerbal, special encounter/anomaly etc. to continue exploring the planet without to grind it in a clickfest (these contracts give you a lot of science). This is my 2 cents on how i see it... I have also thought about a way we could burn the money/science by giving parts different tier. Use your science point to unlock an iteration of an engine (with a better trust and isp). This iteration would cost more than the regular part, but more effective. You could always revert it to the cheaper version if you want a cheap launch or you are getting poor. This is my 2 cents again. I really like the idea of SkyRex94 with his procedural exploration. The problem is not there are too much science available but... this is too easy to take all the science from a planet in one trip. We should have a way to go deep in exploration of a particular body or just skim every planet by using contracts. And keeping the sandboxy thing. I was an Eve online player. In this game, you could skim all skill to be versatile, or just go deep in one category like industrial skill.
  5. Hello everybody! Well, even if i'm new to the forum, i play the game since the game was only kerbin and the mun! When i had no good way to tell how to get to the mun until i finally get a random encounter and violently crash my spaceship on it... this is how i fell in love with this game! Since then, i'm pretty familiar with the game and play with some mods (not a lot because my pc isn't that awesome ). I speak french, so i'm not that good to express myself with complex sentences. Explaining why i just subscribe now.
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