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killrsheep
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Posts posted by killrsheep
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Hi Claw,
I am having this issue too but mu code looks a little bit different, just to let you guys know this has happened twice for me, i have "reproduced" the error trying to rescue the first "frozen" kerbal
1) get a ship with a rover to the Mun (idk if its location specific, probably not)
2) ride around till you mess up and flip over into "ragdolling" your rover and kebal both together ( actually before they separate i has already lost the right click basic menus on both of them, only the monopropellent for the eva suit remained visible)
3) try to split them apart by switching vessels (get a far enough vessel, then return, usually both rover and kerbal will bounce off from clipping between planet and rover), if that s not enough try reloading your game
4) voila you somehow detached the kerbal without clicking "leave seat", now you can switch between rover and kerbal using bracket keys yay!
5) however your kerbal will be totally frozen in panic for all he has been through
VESSEL
{
pid = a54db393f3394902a1b3ad362aecea8b
name = All of it Lander Rover Debris
type = Debris
sit = LANDED
landed = True
landedAt =
splashed = False
met = 80328.2350608706
lct = 271160103.742764
root = 0
lat = -2.78449680284058
lon = 26.360958104773
alt = 3212.90768965581
hgt = 0.2269612
nrm = -0.01467857,0.9992282,0.03643401
rot = 0.7039325,0.6726217,0.1703772,0.151759
CoM = 9.800077E-08,1.771179E-06,-7.009293E-07
stg = 0
prst = False
ref = 2978706759
cPch = 0
cHdg = 0
cMod = 0
ORBIT
{
SMA = 101619.799607245
ECC = 0.999737339343865
INC = 2.78449684108547
LPE = 89.9871388205417
LAN = 198.547340867066
MNA = 3.14159715729171
EPH = 271240432.017825
REF = 2
}
PART
{
name = kerbalEVA
uid = 2978706759
mid = 3604084610
parent = 0
position = 0,0,0
rotation = 0,0,0,1
mirror = 1,1,1
istg = 0
dstg = 0
sqor = -1
sidx = -1
attm = 0
srfN = None, -1
mass = 0.09375
temp = -53.53894
expt = 0
state = 0
connected = False
attached = False
flag = Squad/Flags/kerbinmunflag
rTrf = referenceTransform
crew = 1
EVENTS
{
}
ACTIONS
{
}
MODULE
{
name = KerbalEVA
isEnabled = True
state = Idle (Grounded)
step = 1.208333
packExt = False
lightOn = True
flags = 1
EVENTS
{
PlantFlag
{
active = False
guiActive = True
guiIcon = Plant Flag [1]
guiName = Plant Flag [1]
category = Plant Flag [1]
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
MakeReference
{
active = False
guiActive = True
guiIcon = Control From Here
guiName = Control From Here
category = Control From Here
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
OnDeboardSeat
{
active = False
guiActive = True
guiIcon = Leave Seat
guiName = Leave Seat
category = Leave Seat
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
RenameVessel
{
active = False
guiActive = True
guiIcon = Rename Vessel
guiName = Rename Vessel
category = Rename Vessel
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
}
ACTIONS
{
}
vInfo
{
vesselName = Bill Kerman
vesselType = 9
rootUId = 2978706759
}I could not find any code similar to yours ( vessel/pid=...., name= Bill Kerman) but the vessel listed as "All of it Lander Rover Debris" im sure it has been destroyed by now, it was the rover that bill was on (however destruction of the rover might be irrelevant bcuz i have lodby on the same situation and his rover is fine, actually i even added an OKTO to that one)
ill try and change either the "name" or "type" or "both" tell you if it works
Master Thread: Unresponsive Kerbals in EVA
in KSP1 Technical Support (PC, unmodded installs)
Posted
It worked!, Bill and Lodby are alive and well again!
i did both, changed name and type, and yes i am currently on 23.5.464
i hope this helps someone else (Just check for the names as Claw said, the name will be under "vInfo" tho, but you can backtrack from that)