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JohnClayborn

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Everything posted by JohnClayborn

  1. Huh. Perhaps I did perma-death on and didn't know it. Mine never respawned.
  2. Admittedly, I haven't tried these yet, but the fact that these even exist suggest that water-borne craft are at least possible: http://kerbalspaceprogram.com/?s=Hydrofoil&x=0&y=0
  3. I figured out how to do this the other day after losing Bill Kerman in a horrific crash. It's very easy. In fact, it's probably already been explained before, but I'll share it, just in case. 1. Close the game program. 2. Open you file explorer and browse to your KSP root folder. 3. Open the Saves folder and open the name of the game you were playing. 4. Open the file called "persistent". If you are on a windows computer it will tell you that it doesn't recognize the file type. Click, "pick program from list", and select notepad and un-check the box that says "make this the default program". (No idea how to do that part on a Mac....) 4. Press CTRL+F (opens the find menu) and search for the name of your kerbal (just the first name, in my case I searched for Bill). 5. When you find him in the file his Status line will be 3. Change it to 0. 6. Save the file and re-open the program. Ta-da! Good as new. Enjoy!
  4. Update: I added some battery packs to the top stage of the rocket and I had more than enough electricity and fuel to get the habitat modules to the station core!
  5. Thanks for the tips! I'll update my rocket today and try it out.
  6. Hey guys, I'm new here. I just started playing a few weeks ago and I'm addicted! I've been working on trying to assemble a station in low Kerbin Orbit. I've got the core up there and ready. I built some pretty awesome habitat modules that can house 20 kerbals. They're big. It took me 5 redesigns of the rocket to figure out how to to get it into orbit, but I finally can. But now I have a problem. Usually, I run out of fuel. In the case of these habitat modules, I still have half the fuel of the final stage of rockets left...but I'm out of power. I can decouple the rockets from the habitat, but the RCS thrusters aren't nearly enough to intercept the station core. I tried sending up a tug, but it ran out of gas. Then I tried sending up a fuel ship, but it ran out of gas too. So now I have 5 pieces floating around with no movement ability. Great start. Anyway, my question is, how can I increase the electric capability of the rocket engines? Do I need to mount batters or solar panels to the rockets themselves? Any ideas? Thanks!
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