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Tantalus010

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Everything posted by Tantalus010

  1. Hi everybody, Thanks for the replies so far. I actually have all the mods that you guys have mentioned, but I haven't ever seen any invisible struts anywhere in my part catalog. I'll look harder next time. This happens to all my planes - big, small, heavy, light, doesn't matter. The only things I ever put on wings are airbrakes, wheels, RCS ports, sometimes aviation lights and radial intakes from B9. I also try to reproduce some of Scott Manley's designs, and get the same results. I arrived at the solution of strutting every part to every other (adjacent) part through trial and error, so it does seem I need to. If I just strut the wings to the fuselage, then the fuselage parts still wobble and flex. So apparently strutting is inevitable. Bummer. Okay, so about the clipping - when I try placing struts in some places, the strut doesn't connect to the other part I want; it snaps to the origin point. I've always assumed that was a failed strut attempt, then I move the origin point somewhere else and try again until I get a strut that crosses the boundary between the two parts. Do I need to enable part clipping from the cheat menu to hide the struts via clipping? Again, thanks for the help!
  2. Hi, I've looked and looked for an answer to this, but have never been able to find one. I have an issue with flying space planes. Once I get them into the air, they wobble. Unrealistically and comically so. They wobble to the point that sometimes, the wings look like they're flapping as I pitch up and the parts of the fuselage bend up and down at their joints. Despite the wobbliness, they seem to fly okay (and somehow don't rip themselves apart), it's just too unreal to watch. If I strut every part to every other part, this behavior ceases and they fly beautifully. I have Kerbal Joint Reinforcement installed and I would have expected it to help with this, but apparently it does not. The only other mod that I have that I think might have anything to do with this is FAR. Does anybody know what causes this and/or how to fix it permanently? I'd like my planes to fly realistically without needing to reinforce everything; it's like having to build the plane twice. I've watched Scott Manley's Interstellar Quest series on youtube, and he seems to be able to fly spaceplanes without tons of struts on them (or he's just really good at hiding them), but when I ask there, I never get a response. Any help would be greatly appreciated!
  3. Awesome. I downloaded this yesterday and just noticed a floating city myself. I came to ask about it and there's already a fix!
  4. Yes, I made doubly sure of that. All hatches show the 'Close Hatch' option when I right click them. I still can't pass through the node, oddly enough.
  5. Hi, I think I might be having an issue with CLS. I've constructed a space station using the stock node for docking ports (the Rockomax HubMax Multi-point Connector). One side of the node is attached to a stock habitat module (the PPD-10 Hitchhiker Storage Container) and the other five have docking ports attached to them and those are docked to various other parts of the station (all docking ports are open). For some reason, CLS isn't recognizing the node as a passable part (it's not highlighted in yellow like it is in the picture on the first page of this thread). I can use Ship Manifest to move kerbals in the station from, say, one of the science labs to the other or from one of the habitat modules to the other, but I can't get them to cross the docking node to go from habitat to lab or vice versa. Did I do something wrong somewhere? Thanks!
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