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KSP2 Release Notes
Posts posted by Assassin215k
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if you put a flag in EVA the FPS drops instantly.
Yes, exactly, it too
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Edit2: I remember someone complained about reentry lags, I'm positive it's this bug as well (debris created after the rest of the craft detaches or if it explodes from heat further).
Sorry, I don't understand, what i need to checking for this? Simple debris does not cause lags.
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Ok, thank you
I'll check and write you.
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Do you have Ship Manifest installed?
Yes. I have it.
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Hello, guys!
I need the small advice. I switched to Linux, and I have a problem.
When I decoupled the probe on orbit, appear wild lags. Especially when the camera moved, the game does not respond for 2-3 minutes. Occurs regardless of whether the map is open or not.
When vessel enters into atmosphere are lags disappear.
Question: How or when I can find the problem?
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PS: I use x64 version of game.
If you can give me link, where i can read, this will be super.
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I'm not Yemo but I can answer - you can use the latest version from second topic, however it may be buggy with Infernal Robotics, in this case use version from first topic.
Ok, thanks for answer.
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Hello, Yemo!
What is version of TweakScale need to use? From this topic http://forum.kerbalspaceprogram.com/threads/80234 or from this http://forum.kerbalspaceprogram.com/threads/110899 ?
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It's a feature, those contracts are stock and procedural
I advice avoid such orbits with RemoteTech, because every sat counts
Complicated contracts, thanks
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Yemo, some contracts for delivery probe on orbit give target orbit close to Mun, and as a result of the orbit is broken. Moreover, I now have 3 of the contract for probe and they all lead to orbits which close to Mun. This is a bug or feature ?))
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Liquid tank cone is bugged in career - wrong node position and no settings.
When you research next step, this will work normal. But yes, first step bugged
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Hello everybody!
I'm propose add BoxSat mod to support in mod.
And I like SETI mod, really now much easier to use a lot of mods at once. Many thanks for this mod!
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For me when I installed 1.5.2, I don't see text of tasks. Also if I saved game and then reload game and loaded save, "vessel is ripped apart in spectacular fashion".
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Assassin: This is for something else. I think I've figured out what you've missed; don't change the rss settings. instal rss 6.1 then overwrite with 6.2r4, I don't think all the files were in the latest dev version.
Yes, you are right, when I install version 6.4 on already installed 6.1, the size of the planet is correct. Thank you very much!!!
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I'm such an idiot I didn't even add the values stated in the instructions
Sorry, but where this instruction?
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hmm... thanks guys
When i searched problem, i saw this: http://prntscr.com/3onc1m don't know, is critical or not
AndreyATGB Kerbin radius already as 6371km in info from space center and in file http://prntscr.com/3ondt5
when i changed settings of Graphic i can see sky, but terrain on KSC is wavy http://prntscr.com/3onil1 and planet is small http://prntscr.com/3ongja
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Help me, please.
I deleted all mods, downloaded and installed again. But i have problem with size of Kerbal(Earth). Even if I leave only one RSS mod, I have this problem. I tested with version 6.1 and then version 6.4 and do not understand what I'm doing wrong ((
Size of my planet is really small, and KSP placed underground.
Any ideas what this could be?
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Hello all! Very nice work!
name = CustomExperiment
experimentID = Vanguard1
experimentActionName = (LS)Radiation Readings
TargetSituation = FlyingHighmaybe
TargetSituation = InSpaceLow
19b downloaded from first post at 28.04.2014
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Hello to all!
Very, very nice work
probeCoreVanguard
name = CustomExperiment
experimentID = Vanguard1
experimentActionName = (LS)Radiation Readings
TargetSituation = FlyingHighMaybe
TargetSituation = InSpaceLow
v19b downloaded from first post at 28.04.2014
[1.3.x] SETI, Unmanned before Manned [Patreon]
in KSP1 Mod Releases
Posted
Yes. This is it. I removed mod and all nice. Thank you very much!