harvell64
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Posts posted by harvell64
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3 hours ago, Snark said:
As it stands right now, Jool itself is a pretty dull place to explore. There's just nothing there; if you've been one place, you've been everywhere. Maybe you dip into the upper atmosphere (or low enough to be "flying") to get a science sample, but you do it only once, and you can do it anywhere because everywhere's the same.
Suggestion: Give Jool some biomes of its own. For example:
- Equatorial Cloud Belts
- Tropical Cloud Belts
- Mid-Latitude Cloud Belts
- Polar Cloud Belts
- Great Green Spot (to be accompanied by an appropriate texture update)
The Spot would be a big oval located somewhere mid-latitude. The others would just be continuous belts running around the planet's circumference, delineated by latitude lines.
Still no surface science, of course, since there's no surface... but there would be "flying at <biome>" and "upper atmosphere over <biome>" and "space just above <biome>," etc.
This would make Jool a more interesting place to visit in its own right, not just as a big gravity well that happens to hold interesting moons to visit.
Wasn't there a custom biomes mod way back that did essentially this?
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This is probably somewhere where a form of RCS or a chemical engine dedicated for landing.
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I know that it's unlikely, but could we see any WIP screenshots? Like the new Flight UI or Map, or even some of the new materials textures and reflections.
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So happy to see this mod still in development. Was one of my first ever mods that I played. I will gladly look at this as time allows.
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Hoping this thread isn't dead. Got an issue. When I choose to uninstall a mod, it does not remove from the game or from the list. I like this app because it works well and is simple. Should I just clear the app and redownload a fresh copy?
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How hard will it be to integrate Curse support now that they are on with Kerbal?
Devnote Tuesday: 'Super' Tuesday!
in KSP1 The Daily Kerbal
Posted
Felipe should try Spinrite on that dead HDD. Best $85 anyone could spend. GRC.com