emb110
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Posts posted by emb110
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Chaka gives me weird things happenings, detached pod from main body of craft and things return to normal. have come to the conclusion it is CMES that's at fault
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I use Chaka.
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And it works
Thanks will give that a try
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Craft files for both the F9 and 1B configuration. The F9 craft file also includes a lunar lander if you wan't to give an Apollo mission a try.
https://dl.dropboxusercontent.com/u/22015656/SLS%20Block1B.craft
https://dl.dropboxusercontent.com/u/22015656/SLSF9%20Lunar%20Mission.craft
Unable to to load craft files due to missing parts, which Orion parts are you using?
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Thank-you very much
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Great work, love to see this continue, just one thing could you post a video or something on how to assemble the rocket having a little trouble with the upper stages and the fairings
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Trollception: Awesome, looking through! And good luck.
davidy12: As Trollception says, RO comes with a number of craft files that should have been installed if you installed via CKAN, and are in the Ships folder in the zip if you installed manually.
emb110: Engine Thrust Controller's functionality is basically handled by RealFuels itself. Do you mean Engine Group Controller (by asmi, bundled with RO) instead?
I guess, how do you throttle 1 engine down to let's say 50% and another such as booster down to 93%
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Ok just updated Ro and now have icon to control engine thrust
Thanks
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Has anyone been able to get Honeyfox's Etc to work in Rss/Ro in Ksp 1.04. Am able to assign the engine to a group but there is no icon to launch the control function of the different groups
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Mechjeb now has a function that allows you control the minimum engine thrust.
Has as anyone been to get honeyfox etc to work in rss/ro with 1.04 ?
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I thought Delta IV used GEM-60s? AJ-60A is for the Atlas V.
Anyway, the RO patch for that part is in:
RealismOverhaul/RO_SuggestedMods/KWRocketry/RO_KWRocketry_Solids.cfg
It's possible we're modeling an earlier variant, and the specs you found are for a later variant? Dunno. A1Ch1 might know more...
Sorry about the mistake I did mean to say atlas v manual
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If an engine part has a ModuleEngineConfigs, you'll need to edit the Isp in the CONFIG in that.
What do you need to change it to? What is the part title in RO? (Did we get its performance wrong?)
i believe the part aj-60a or kwsrbglobeiv is the name used. According to the ula delta manual the thrust is stated at 1688kn and the vac isp is 279. Sorry for my lack of knowledge but where do I find the moduleengineconfig?
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An unmodded ModuleEngine* will have an atmosphere block that contains the values.
I found the part cfg but changing the values have noeffect. The part in question is the solid booster from kW rocketry 075mAerosrb. Change the atmospheric curve values but no effect.
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I need to change the isp values for a Solid rocket booster, where do I find these values?
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How is those config files coming along?
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Thanks for clearing that up
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What I'm really asking is whether the crafts file provided in the download are for rss/Ro. When loaded into the vab I have 2 of each. One says stock and the other says stock (stock) which are for rss/Ro?
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Are these launchers compatible within ksp 64 bit.? They seem to have way too much delta v. Tried to launch Vega stock and Vega stock stock from the craft files provided and still same result. I have Ro and real fuel ,Rss installed , removed etc and any engine controlled mod.
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I never used the truss docking port to build the ISS.
I never understood where was his place.
I use another way to connect the structure to the node unity.
thanks I will try a diifferent way
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can't seem to get the trusses to work, namely the truss docking port. Could you post your config file for them
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Hi CrisK, found a bug with Tavio RD-01 decouplers, they won't decouple attached tanks
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It's the craft files from post # 4861
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When trying to load your N1 craft file ksp says invalid part . Missing libra structure A
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I have the same problem. My workaround is to create the part and then terminate KSP hard (through windows taskmanager f.e.). When restarting KSP all the craft are still there and the parts is available. Not a pretty solution but it works.
Will give that that a try thanks, but the funny things is the mod was working when I first installed it. It was after when I had made several parts did this bug manifest itself.
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I'm having a problem with this mod. I've got the latest update as well as Ksp 23.5, however after a few successful welds the program seems to have developed a bug. What happens is after I weld some parts together ksp slows down to a crawl as it tries to refresh the database however after a bit and ksp returns to normal I longer have any parts, stock or otherwise. I've tried to exit the VAB and renter but still no parts. I also lose any crafts that are in orbit because ksp cant find the parts I've previously welded. I have to completely exit the game and restart to see the parts I have just created, and any ships in orbit aren't there anymore.
Spice Launch System [SLS] 0.74
in KSP1 Mod Development
Posted
Yes Rss/Ro and dependent mods. Deleted Cmes and everything returned to normal. Could be my installs messin things up. Will keep working at it to find culprit.