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Poofer

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    Spacecraft Engineer

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  1. Ah, good to know. I guess i'll just cheat those contracts and refrain from doing them until it's fixed. Thanks.w
  2. I had stumbled upon that thread earlier but i'm still unsure if, when that bug is fixed, the contract would allow me to do the mission in steps because once you switch out the asteroid is technically no longer undisturbed.
  3. Hmm to break Mach speeds with panther and Mk2 I get to somewhere around 8km then pick up speed at around .85 -.95 Mach and then do a dive, it'll pick up enough speed to break the sound barrier and from here i just level, get to Mach 1.2 and start climbing slowly.
  4. So i accepted a few capture contracts since i'm tracking a lot of rocks. I've noticed that i can't switch out to another vessel/ksc and back to it without the "undisturbed" checkmark to uncheck itself. Is this intended? is there a way to do these missions in more than one launch?
  5. Yeah, i might end up doing that. I just wanted to save those 250-270m/s dv. Might previous design had this dv in mind so it's a bit more costly and this was the " efficient-er" version
  6. No it won't. That's why i'm asking if anyone else is having this problem and if anyone has been able to get past it. Launching into plane of target will launch immediately after you hit enable and launch to rendezvous does wait for something but the launch is all wrong too. in both cases the launch ends up with and AN/DN of 6/-6 relative to Minmus AND relative to the equator
  7. Since the official thread is closed i'll ask here. Has anyone been able to make the launch into plane or launch to rendezvous work? I'm trying to launch to Minmus but it always launches in the wrong phase angle so i'd have to match planes once in orbit. Launching to rendezvous also gives the wrong orbit. Maybe i'm doing something wrong or is this a known issue? How can i workaround this?
  8. latest pre-release is bundled with outdated module manager, just sayin'.
  9. weird, maybe i'm running an old version? ckan is supposed to auto update. i ran the command too and it installed as AD, thats why i mentioned it. Hmm, i redownloaded ckan and ran then command again. It installed correctly and not as AD this time. weird.
  10. Hi there, question: How do i tell CKAN to install pre-relases and/or ignore compatibility checks? managed to find an answer in the pages. Apparently you can't.
  11. this classifies them as autodetect though and maybe i don't know how to use CKAN but AD doesn't check for updates. So it amounts to the same as manually downloading them from the mod site.
  12. I'm sorry but, how do i edit the settings that come up when you first install remote tech?
  13. Won't that make it so it withstands more temp? I noticed that the proper activation generates a 10 awesomeness explosion whereas the overheating generates a .5 rating. Since activating from vessel is a no go, i was gonna approach activation by putting a separatron next to it and staging in a way that it overheats and poof.
  14. Is there a way to make it so explosion by overheating is the same as when actually exploding? a config somewhere?
  15. when i look at this i cover my face. not because this is a known issue and it's a few posts above but in shame that i have also done this many times. There seems to be a new pre-release about 3 hours old. and a commit about a fix for the issue so you might wanna give that a try. Upon further inspection the pre-release commits don't include d4rksh4des' fix. Not yet anyway.
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