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Poofer

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Everything posted by Poofer

  1. Ah, good to know. I guess i'll just cheat those contracts and refrain from doing them until it's fixed. Thanks.w
  2. I had stumbled upon that thread earlier but i'm still unsure if, when that bug is fixed, the contract would allow me to do the mission in steps because once you switch out the asteroid is technically no longer undisturbed.
  3. Hmm to break Mach speeds with panther and Mk2 I get to somewhere around 8km then pick up speed at around .85 -.95 Mach and then do a dive, it'll pick up enough speed to break the sound barrier and from here i just level, get to Mach 1.2 and start climbing slowly.
  4. So i accepted a few capture contracts since i'm tracking a lot of rocks. I've noticed that i can't switch out to another vessel/ksc and back to it without the "undisturbed" checkmark to uncheck itself. Is this intended? is there a way to do these missions in more than one launch?
  5. Yeah, i might end up doing that. I just wanted to save those 250-270m/s dv. Might previous design had this dv in mind so it's a bit more costly and this was the " efficient-er" version
  6. No it won't. That's why i'm asking if anyone else is having this problem and if anyone has been able to get past it. Launching into plane of target will launch immediately after you hit enable and launch to rendezvous does wait for something but the launch is all wrong too. in both cases the launch ends up with and AN/DN of 6/-6 relative to Minmus AND relative to the equator
  7. Since the official thread is closed i'll ask here. Has anyone been able to make the launch into plane or launch to rendezvous work? I'm trying to launch to Minmus but it always launches in the wrong phase angle so i'd have to match planes once in orbit. Launching to rendezvous also gives the wrong orbit. Maybe i'm doing something wrong or is this a known issue? How can i workaround this?
  8. latest pre-release is bundled with outdated module manager, just sayin'.
  9. weird, maybe i'm running an old version? ckan is supposed to auto update. i ran the command too and it installed as AD, thats why i mentioned it. Hmm, i redownloaded ckan and ran then command again. It installed correctly and not as AD this time. weird.
  10. Hi there, question: How do i tell CKAN to install pre-relases and/or ignore compatibility checks? managed to find an answer in the pages. Apparently you can't.
  11. this classifies them as autodetect though and maybe i don't know how to use CKAN but AD doesn't check for updates. So it amounts to the same as manually downloading them from the mod site.
  12. I'm sorry but, how do i edit the settings that come up when you first install remote tech?
  13. Won't that make it so it withstands more temp? I noticed that the proper activation generates a 10 awesomeness explosion whereas the overheating generates a .5 rating. Since activating from vessel is a no go, i was gonna approach activation by putting a separatron next to it and staging in a way that it overheats and poof.
  14. Is there a way to make it so explosion by overheating is the same as when actually exploding? a config somewhere?
  15. when i look at this i cover my face. not because this is a known issue and it's a few posts above but in shame that i have also done this many times. There seems to be a new pre-release about 3 hours old. and a commit about a fix for the issue so you might wanna give that a try. Upon further inspection the pre-release commits don't include d4rksh4des' fix. Not yet anyway.
  16. Is there a way to activate c4 from the active vessel it's attached to instead of having a kerbal EVAing and activate it manually? i kinda want to stage poof my rocket
  17. If the vessel still has EC, then your problem lies elsewhere. If you launch your vessel without any antennae activated the probe has a limited range (something like 3km?) after which it will lose connection with KSC. in order to avoid this you need an active antenna with more range. The reflectron? (the one that doesn't break) will fix that.
  18. if you run out of EC, your probe will stop receiving a signal because you have no power. And you can't do anything after that unless you feed it power from an external source. Your alternator stores a bit of EC, as does the probe. But you gotta have spare batteries and some solar panels/nuclear gens in order to maintain EC
  19. i just can't keep up >.<. I'm assuming i gotta disable beta in steam?
  20. Is this new master release meant to work on latest pre-relase ksp? nvm i checked github. it is. >.<
  21. @Jhawk1099 What version of RT and KSP are you using? did you try to verify you have a connection?
  22. Ok, lets try this: Go to VAB, create a probe with power, the antenna that doesn't brake (can't remember the name) and launch it. Just sitting on the launchpad should have a connection.
  23. i think i remember a bug entry about settings not saving, let me look it up. edit: there's http://bugs.kerbalspaceprogram.com/issues/9268 http://bugs.kerbalspaceprogram.com/issues/8665 there're other settings related bugs but not like the one you describe.
  24. @Nexs The red dot is KSC. i don't remember it's range but KSC can connect to any antenna within line of sight that is in range. In order to have links you need an antenna on the vessel and an antenna on the target, both activated, both with line of sight to each other and both in range of eachother. Also, if using directional antennae, you need to select the target, as opposed to omnidirectional antennae, which connect to everything within range on their own.
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