Yepyep!! Yay the OP replied to me really quickly!! You rock man!! I'm about to do a quick test to see if a new ship with the runway will work or not - but ksp is crashing with my mods when i go to launch ships more than often after the new update =(
yeah thats the thing i don\'t want to decouple a satellite from my craft - my craft *is* a satellite and it want it to act like it - every time i use the dynasat decoupler under my probekit parts it just detatches and flys away.
Hi there! Can mechajeb keep me pointed at Kerbin like Dynasat? Dynasat wont keep my probekit satellite pointed at kerbin because the dynasat keeps breaking off!! Thanks!! -Joe
Hm. Any way I can make them not fall off when it tips over? I upped the crash tolerance to 1e30 but they still fall off. I tried adding an 'impactTolerance = 1e30' setting to the end but that makes ksp freeze on loading the wheel, and I can\'t find the 'allowCollisions' setting to delete it. Struts don\'t seem to help either. Help??
it\'s fine I just had to update the satellite relay mod to the version compatible with 14.4 the wheels are fine... Just really wish they were smaller and more rover-like... i like to use probodobodyne parts to keep my launching rockets smaller and these wheels are killing me. I can\'t make anything small and stable enough to be happy =(
My crab wheels don\'t work with the satellite relay mod anymore =\ no remote rovers!! don\'t know if it\'s the relay, your wheels, or the 14.4 update... the wheels seem to work with manned pods but the relay is no-go despite having coverage.