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pointyhairedjedi

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Everything posted by pointyhairedjedi

  1. I think it was that very last CREW section that was the missing thing, I tried it four times prior and doubt that I did the same copy-paste error all four times... though knowing me it's not out of the realm of possibility. Anyway, you have my thanks, and Jebediah's too!
  2. The Manley Manned Moonshot. It just... came to me somehow, who knows what inspired it. Total mystery really.
  3. First off I want to say I'm glad I found this thread, though unfortunately for me the problem isn't solved by the suggested solution. I had a rover tumble and now my Kerbal (Jebediah himself) is stuck in the command seat - at first in a ragdoll state, but then he got up and basically walks around with the rover as it moves, still in the seat. He can even deploy his RCS pack and make use of it, but he's still very much stuck in place. What I've tried so far is editing the save file in the way outlined in the first post, to this state: PART { name = kerbalEVA uid = 1079289064 mid = 758939545 parent = 28 position = -0.57072925567627,-0.547558307647705,-4.43140379502438E-06 rotation = -0.5000006,0.4999998,0.5000004,0.4999994 mirror = 1,1,1 istg = 0 dstg = 0 sqor = -1 sidx = -1 attm = 0 srfN = None, -1 mass = 0.09375 temp = 0 expt = 0 state = 0 connected = True attached = True flag = Squad/Flags/kerbinmunflag rTrf = referenceTransform crew = 0 EVENTS { } ACTIONS { } MODULE { name = Jebediah Kerman isEnabled = True state = state = Seated (Command) step = 1.208333 packExt = False lightOn = False flags = 1 EVENTS { PlantFlag { active = False guiActive = True guiIcon = Plant Flag [1] guiName = Plant Flag [1] category = Plant Flag [1] guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } MakeReference { active = False guiActive = True guiIcon = Control From Here guiName = Control From Here category = Control From Here guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } OnDeboardSeat { active = True guiActive = True guiIcon = Leave Seat guiName = Leave Seat category = Leave Seat guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } RenameVessel { active = False guiActive = True guiIcon = Rename Vessel guiName = Rename Vessel category = Rename Vessel guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } vInfo { vesselName = Jebediah Kerman vesselType = 9 rootUId = 1079289064 } When I log into the save though, everything is the same, and the save file reverts back to this: PART { name = kerbalEVA uid = 1079289064 mid = 758939545 parent = 28 position = -0.57072925567627,-0.547558307647705,-4.43140379502438E-06 rotation = -0.5000006,0.4999998,0.5000004,0.4999994 mirror = 1,1,1 istg = 0 dstg = 0 sqor = -1 sidx = -1 attm = 0 srfN = None, -1 mass = 0.09375 temp = -18.0078 expt = 0 state = 0 connected = True attached = True flag = Squad/Flags/kerbinmunflag rTrf = referenceTransform crew = 0 EVENTS { } ACTIONS { } MODULE { name = KerbalEVA isEnabled = True state = Idle (Grounded) step = 1.208333 packExt = False lightOn = False flags = 1 EVENTS { PlantFlag { active = False guiActive = True guiIcon = Plant Flag [1] guiName = Plant Flag [1] category = Plant Flag [1] guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } MakeReference { active = False guiActive = True guiIcon = Control From Here guiName = Control From Here category = Control From Here guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } OnDeboardSeat { active = False guiActive = True guiIcon = Leave Seat guiName = Leave Seat category = Leave Seat guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } RenameVessel { active = False guiActive = True guiIcon = Rename Vessel guiName = Rename Vessel category = Rename Vessel guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } vInfo { vesselName = Mun Rover Alpha vesselType = 9 rootUId = 1079289064 } } I'm using .564, along with a few mods, though I think MechJeb and 2 batteries are the only non-stock parts on the rover. Is there any way to edit the save file so he's no longer in the rover at all? It seems to be the only way out of this mess, the game is just ignoring the suggested changes completely.
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