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Thorium
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Rocketry Enthusiast
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Today I experimented with a rover/crane that I am thinking of sending to Duna
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I got my transfer stage for my Eeloo mission into orbit today. It will push the lander to Eeloo, and hopefully back. I forgot putting RCS-thrusters on my lander, so I had to try docking when I was in control of the transfer stage. That was needless to say a terrible experience, and after trying and trying to line up the two crafts, I decided to deorbit my lander and launch it back into orbit. This time equipped with RCS.
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Sent my Eeloo lander to orbit as part of an upcoming mission to the dwarf planet.
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I sent a base with a rover to Laythe in my sandbox save today. Coasting to orbit insertion Second part of the ejection burn
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I landed on Moho for the first time. Landing spot. Descending. Landing succesfull! Poor Corsy... it was not enough fuel to get home, I got back into orbit with 600-800 m/s of delta-v left.
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I discovered the game for almost exactly one year ago. I watched a semi-popular youtuber play Spore, and one day I found out that he also published lets-plays from a game called "Kerbal Space Program". My first thought before I bothered watching a video of it was that it was a game where you managed and owned a company sending rockets to space, not a simulatur featuring REAL newtonian physics.
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I did some contracts, and upgraded my astronaut complex to level 2. My wish was to upgrade the VAB, because making a low-tech craft capable of landing and returning from the Mun with less than 30 parts is a pain. But because the price was way too high, I decided to use it on something else.
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I continued my newly started career mode (hard mode, with revert and quickload). I did some contracts, and found at the same time out that everything is harder in 0.90. I did one mission to rescue a guy from orbit, and that was really hard without maneuver nodes and target vectors. Appoaching the rescue craft. Back on Kerbin.
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I sent a plane powered by nuclear fission to Laythe. It can carry up to four kerbals.
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[0.25] Astronomer's Visual Pack - Interstellar V2
Thorium replied to Astronomer's topic in KSP1 Mod Releases
This is great! I can't wait for the "Paradise" update! I'll see if my game can handle it, my crappy graphics card will definately struggle! -
Nice! They're meant for that pack by Nertea, right?
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I have also noticed this sound sometimes. In an older save, I also heard a random decoupler sound whenever I approached the KSC, or loaded a craft on the launch pad. Another sound bug I have experienced earlier happened when I had executed a burn and then went back the KSC. During the loading time I could clearly hear an engine firing.
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Final Frontier not giving ribbons
Thorium replied to David H's topic in KSP1 Technical Support (PC, modded installs)
I am using Final Frontier, and I previously had this issue too. I don't know what caused it, but it looks like it happened becuase I had placed the "Nereid" folder directly in the main KSP folder, not in GameData. However, the problem stopped when I placed the mod into the GameData folder, so it looked like KSP/GameData/Nereid/FinalFrontier. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Thorium replied to NecroBones's topic in KSP1 Mod Releases
That's some nice parts you have there, sir! Great work with the modelling and texturing, I especially like the tank texturing!