I'm having some major huge issues with the flight computer being basically completely unusable and I'm curious if there is something I'm missing. The major issues I'm seeing: When selecting a attitude hold mode (NODE for example), this ship will wildly rotate toward the node vector, but will massively overshoot it. Appears to be failing to account for maximum torque vs current angular momentum or something. I can tell from the code that it attempts to prevent this issue, but it is failing miserably as far as I can tell. I overshoot the maneuver node by 60-70 degrees and begin oscillating around the node After settling on the node (using time warp to freeze rotation). Sometimes when either new command is added or coming out of warp the computer will decide I'm no longer aligned and (particularly common with the GRD+/- vectors) my orientation will be slightly off and the ship will rotate aggressively....in the opposite direction of the vector. Maneuver node execution fails to account for delay when calculating burn time and so executes late Canceling a maneuver node causes the gui to crash when opening the flight computer queue. Log shows a spew of: [Exception]: OverflowException: Outside range [MinValue,MaxValue] Maneuver node execution lacks ability to control accuracy. Worse when combined with the above attitude hold causes oscillation issue, maneuver node execution ends up completely broken. When the craft gets down to the last few m/s and the node begins to drift the ship thrashes about wildly as it tries to follow the node.