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bartv

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Posts posted by bartv

  1. To be honest, I don't have experience with blender or 3D printing. What sort of work would that mean?

    Well 3D modeled parts aren't always 3D printable - once you move them from the virtual to the 'real' domain, you have to make sure they can actually be constructed. Some things you may run into are: making sure all surfaces are closed (if not, they'd be two-dimensional planes and those can't be printed), making sure all parts are strong enough (give them the right thickness) etc. I don't know how this would apply to KSP models, but in general you'll need to prepare a model before you can print it.

  2. Hey folks,

    I'm working with Sketchfab to make it easier to import KSP parts and publish them online in full 3D, so you can share them on websites and forums (see below for an example).

    We're currently using taniwha's Blender add-on and have worked with him to get some bugs fixed. For the next step, I'd like to collect some sample files and run them through our system. I was hoping you guys would be interested in sending me some .blend files that you have created using his importer? It would be a big help for us to make the system more robust!

    If you'd like to help, either leave a message here or contact me at [email protected].

    Thanks!!

    Bart

  3. Hey folks, I'm heavily involved in the Blender community (I run BlenderNation.com, and do some work for the Blender Institute). In addition, I'm doing some community work for Sketchfab. Add the two together and you can see why I'm interested in this exporter :)

    I'd like to test taniwha's MU importer for Blender and see if we can offer him some help, but he's a little hard to reach at the moment. In the mean time I'd like to do some more tests and I was wondering if some people from this forum could help me with that. What I need is a number of MU files that have been exported from KSP.

    Please PM me if you'd like to give me a hand.

    Thanks!

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