bartv
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Posts posted by bartv
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Hey guys, I'd like to double-check if the Taniwha's .MU exporter is still working correctly in Blender 2.72? We're not seeing many new *.MU file uploads at Sketchfab since Blender was updated, so I'm a little worried.
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What? I don't get it.
Ah I'm sorry, I thought you were referring to Blender. Of course many tools can export files to a filetype that we support. This makes it a little easier.
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That's cool and all, but considering you make the part in a tool that can export to a filetype sketchfab can already read I don't see the usefulness of it really, unless like longbyte1 said you could upload whole craft, support emissive animations etc.
Sure, but you can also use other tools to create parts, right?
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Great! Too bad there's no script to import whole .craft files..
That would be awesome, yes. Taniwha's told me he's looking in to that option, we'd sure love to add it!
Hey Taniwha, would it help if I sent some beer and pizza your way? ;-)
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Hey guys,
I'm excited to share that thanks to Taniwha's excellent work on the importer, we now support direct upload of MU files at Sketchfab (yes, we run Blender on our backend to crunch files ;-). Go give it a try!
http://blog.sketchfab.com/post/98386380804/kerbal-space-program-we-have-liftoff
Cheers,
Bart
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To be honest, I don't have experience with blender or 3D printing. What sort of work would that mean?
Well 3D modeled parts aren't always 3D printable - once you move them from the virtual to the 'real' domain, you have to make sure they can actually be constructed. Some things you may run into are: making sure all surfaces are closed (if not, they'd be two-dimensional planes and those can't be printed), making sure all parts are strong enough (give them the right thickness) etc. I don't know how this would apply to KSP models, but in general you'll need to prepare a model before you can print it.
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Do I dare to ask it? Yes, I do:
Is this the route to 3D-printing KSP-contraptions?
Well Blender does have a pretty good set of tools for 3D Printing, so I imagine that with a bit of work you could!
http://www.blendernation.com/2013/03/27/blender-2-67-feature-3d-printing-toolbox/
I'd expect most models to need some work before they're actually printable though.
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Internals are what you see in IVA mode.
Ah, thanks for clearing that up!
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it's certainly theoretically possible. .craft files are the exact same format (ConfigNode) as any other config file in KSC, and I already have ConfigNode support in the addon, so parsing a .craft file and loading parts wouldn't be a problem. In fact, I have plans on adding support for internals, and that would be very similar.
What are internals? Please excuse my noobness ;-)
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Thanks! I'd love to see some examples of how you used the importer. Also, do you think people would be interested in sharing entire spaceships, not just the parts? (I really have no idea if that's possible - is there an export option for that?).
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Hey folks,
I'm working with Sketchfab to make it easier to import KSP parts and publish them online in full 3D, so you can share them on websites and forums (see below for an example).
We're currently using taniwha's Blender add-on and have worked with him to get some bugs fixed. For the next step, I'd like to collect some sample files and run them through our system. I was hoping you guys would be interested in sending me some .blend files that you have created using his importer? It would be a big help for us to make the system more robust!
If you'd like to help, either leave a message here or contact me at [email protected].
Thanks!!
Bart
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bartv: I'm sorry about the lack of communication. Lately, I haven't had as much time as I would like. As K3|Chris said, I can usually be found on irc. Not only #kspmodders, but #blendercoders and #blender (same taniwha).
No worries! I'll come and say hello on IRC then, thanks!
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Hey folks, I'm heavily involved in the Blender community (I run BlenderNation.com, and do some work for the Blender Institute). In addition, I'm doing some community work for Sketchfab. Add the two together and you can see why I'm interested in this exporter
I'd like to test taniwha's MU importer for Blender and see if we can offer him some help, but he's a little hard to reach at the moment. In the mean time I'd like to do some more tests and I was wondering if some people from this forum could help me with that. What I need is a number of MU files that have been exported from KSP.
Please PM me if you'd like to give me a hand.
Thanks!
[1.2-1.7] Blender (2.83+) .mu import/export addon
in KSP1 Tools and Applications
Posted
Ok, thanks! I guess we may have to wait and see for a bit then. I'll keep an eye on our uploads.