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RenevB
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About me
Spacecraft Engineer
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I've seen the "asteroid captured by the Mun's gravity" at least once. But to the picture above me: isn't the issue there that elliptic orbits with apoapsis outside the sphere of influence (yes, those exist) don't show the SoI exit point? (Or maybe it's that that point only shows up when you're inside the sphere of influence?)
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My general idea: I am of the that it would be a bit silly to have the biomes hidden under Alt+F12 only. Now that you can (relatively) easily see the biome map ingame, I think it would be a good idea to make this information available to the player through normal gameplay. By that I mean that it would have to be unlocked in some way. This idea would work, I like it. On the other hand, JumpsterG's idea is a good one too.
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KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
RenevB replied to KasperVld's topic in KSP1 Discussion
I am happy. Additionally, I am tired. Will try tomorrow. -
I'm taking a sort of third option: earlier today, I've just finished my 0.24 career save. I probably won't start playing again till 0.90 is here.
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And a couple of weeks later I can finally change my answer: yes, I've landed on Tylo (and made it back safely).
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Quesitons on new upcoming 0.90 BETA
RenevB replied to TheReaper's topic in KSP1 Suggestions & Development Discussion
This dev article by HarvesteR pretty much explains it. -
can Squad add comets to KSP?
RenevB replied to Korkin's topic in KSP1 Suggestions & Development Discussion
I have given this some thought and think comets would be a good addition to the game, if they can be done 'right'. I could be doing a hasty generalization, but you could use the code for spawning asteroids, with some changes: different orbital parameters, different textures and maybe even shapes, different mass distribution over the size classes (different sizes even?). And then, the more difficult bit, to do it 'right' comets would indeed need some kind of tails and comas, because that is what people will expect from comets. I think they would be a good addition, if you can do this, and keep the feel of a comet different than the feel of an asteroid (I would assume by picking the right orbital parameters, so that a comet mission will be more challenging than a mission to an asteroid). -
Update: I have not landed on Tylo yet. I blame my flying and lack of planning ahead (ohh, a Vall flyby, let's do this) for now not having the fuel to land and take off again. Time for a refuel mission, I think?
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I am about to try my first Tylo landing (and return).
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I use Munar and Joolian often, Dunar slightly less so. I haven't really thought about or used adjectives for other planets or moons. I would join such a Dres Appreciation Society immediately.
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I am quoting the following because it's basically what I did with 0.23 and 0.24 and it worked perfectly. Right now, set Steam to "Only update when I launch" under "updates", then when 0.25 is available set it to "previous stable release" under "betas".