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Trebiane

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Everything posted by Trebiane

  1. Well it turns out the science lab was understaffed. (I am an idiot for not putting 4 kerbals in there) However I still think that 1 Kerbal not producing even 0.01 eurekas is some kind of bug. Anyways thanks a lot for the mod!
  2. Hey first of all great mod, thanks a lot. Second of all, I know this has been posted as an issue a number of times prior to my post, but nobody has found (or even if they did, posted) a fix for this so here goes: I just got the first contract for this mod, which was to complete the plant growth experiment in orbit around Kerbin. So I put together a spacecraft including the science lab thingy, and the plant bay thingy. However once I reached a fairly circular orbit around 100K meters, I found that no Eurekas were being generated. Yes the lab was manned and yes it did say operational, and yes I started the experiment but zilch. So what do you guys reckon? NOTE: I am obviously running some other mods as well, most notably: FAR, Interstellar, RemoteTech2, KAS, IR, RPM, SCANsat...
  3. So mechjebrpm and scansatrpm won't function for me. The log file shows the following. Any ideas?
  4. Hey all! Funny thing happened. The fuel balancer bugged during mid flight and has been refusing to open from the toolbar ever since. I am running all sorts of mods, but I haven't made any changes recently and the balancer has been working fine until now. Did you see something like this? EDIT: Nevermind, did a reinstall and its working fine! EDIT2: To clarify, I reinstalled the mod and not the game.
  5. Wow, installing Green Skull's configs worked! Thank you kind sir. One other thing though and pardon my ignorance but when you say blacklisting, do you mean blacklisting the mods from ATM or just saying that interstellar and alcor+rpm just are not meant to work side by side? EDIT: I just deleted the ASET.cfg and JSI.cfg files from the BoulderCo\ActiveTextureManagerConfigs and eveything is working as it should as ALCOR Pod was still messed up despite Green Skull's cfgs. Thanks for pointing me in the right direction!
  6. Asked around at interstellar mod's page and found this. I installed it and voila, RPM functions now. However, if you installed the ALCOR Pod, it still has problems. And I have no idea whether this does anything negative to the insterstellar. I am on the 4th tier or so, and haven't unlocked anything interstellar yet. EDIT: Better yet, I just deleted the ASET.cfg and JSI.cfg files from the BoulderCo\ActiveTextureManagerConfigs and kept everything else from Green Skull's configs and everything is working as it should. All the pods are fine. Just back the cfg files up for good measure.
  7. Well I am not certain that ORS is causing this, but when I delete ORS, RPM starts to work. Now I never tried deleting ATM as it is the most essential mod there is, but it might be causing problems as well. What do you mean by Green Skull's configs?
  8. Hello there. Can someone tell me whether it is possible or not to play career mode with interstellar without the openresourcesystem? The ORS is causing the RPM (Rasterpropmonitor) to not function. I.E. the cockpits which RPM gave functionality and working screens are not functioning and the screens are greyed out. I posted this problem to the RPM section, but alas, no one has any solution, so a temporary one would be to delete the ORS and hence I am asking you guys! Cheers, and if I haven't said it before, a truly stellar mod =).
  9. Hey sandmanx could you elaborate your fix? Do OpenResourceSystem and RPM work together now?
  10. Hehe no problem, actually it was SandmanX who found it first so props to him as well. Anyways, I am playing career mode, so i guess openresourcesystem is necessary for the interstellar mode? Did anyone find a way to make the osr work rpm?
  11. Hi there! First of all I wanna thank you all for an awesome job on creating this mod. That being said, I have some problems. I believe someone mentioned it earlier, openresourcesystem is creating problems for this mod (or maybe its something else, but deleting it solves whatever the problem is and the mod starts working properly). The pods, while openresourcesystem is installed, all of them, lose all IVA functionalities, save for some light switches here or there. The screens become greyed out and do not work when i press the buttons around them. The previous problem had something to do with an outdated version of the activetexturemanagement. I however have the latest versions of both the ATM and RPM. In fact I downloaded them both today =). Anyways, here are my ksp.log (https://dl.dropboxusercontent.com/u/1093844/KSP.log) and output.log (https://dl.dropboxusercontent.com/u/1093844/output_log.txt) files: Oh and btw I am on steam version 0.23.5 (windows 7) and running lots of mods, interstellar, deadly reentry, lots of texture enhancements (distant object, cool rockets, hot rockets vs.), mechjeb, scansat, the list goes on and on. And modulemanager 2.1. Cheers!
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