TacoScott
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[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
Howdy all, new release for 1.0+ https://github.com/withorwithoutgod/GoAtThrottleUp/releases I'm working with a buddy of mine to actually update GATU to do some other things, but in the meantime enjoy 1.0 compat. -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
I am still around, but I have been working on other projects. They are all non-ksp related so they are all garbage. Let me dig through the comments here and get back into this. Full disclosure, I get sidetrack easily. =) - - - Updated - - - It could, I'll look through my code. It can certainly be queried from some back end call of a website. - - - Updated - - - I had throught about making the stream more of a proper stream and not just swapping PNG's. I figured mjpegs would work. It's something I planned on doing and may do. -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
please do, it's amazingly fun. updated for .25 https://github.com/withorwithoutgod/GoAtThrottleUp/releases -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
Your wish is my command: https://github.com/withorwithoutgod/GoAtThrottleUp/releases 24.2 compatible. -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
Whelp I was out of the country for a bit. I'm back, I'll see what I can do about an update like I promised like... 4 months ago. =) -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
sorry for the pokey updates, I haven't forgotten about any of you, I've just been busy at work. =( -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
Sorry for pokey updates. I was a little more backlogged at work back from vacation than I thought I'd be. =/ -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
VesselView support is still next on my list. Still working it out, but I progress is being made so no updates before your session. Let me know any thoughts from your GATU session! -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
Currently it doesn't override alcor pod (aka RPM) cameras. It just provides additional cameras you can place. You can place them next to your existing alcor pod cameras and have it work that way if you want. -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
I'm back and jetlagged. Updates coming this week. =) -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
I did not know that, but I've been pulling from the github so maybe I was looking at 0.5 code. Either way, I'm sure my phone will find it's way around to github during my jaunt. -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
I'm on vacation from may 21st to june 2nd so the lack of updates does not mean I've forgotten about you. I have vessel view support close to working so stay tuned when I get back! -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
Heck yeah I will have an api to send commands to kerbal. I'm going to make this mod so you can do a rover mission start to finish without using the kerbal interface (except to load things up) -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
I've added an issue to the tracker as well to give the ability to require authentication for these types of situations. https://github.com/withorwithoutgod/GoAtThrottleUp/issues/16 -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
Assuming cameras have separate ids, I think this probably would work as it is right now. I think the issue is if a vessel goes beyond the 2.5km limit and then comes back it doesn't work so there is work to be done on this concept. Bug added to issue tracker. =) -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
Highlighting a part and it showing up on the cameras is probably not fixable. I'm not sure I can have the cameras NOT render something the "proper" KSP cameras are rendering. I might be able to do some layer trickery. I'll see. Going into the map screen as well changes all sorts of things in KSP such that I probably can't fix that either. I'll probably just have cameras disable in map view for now. those 12 cameras all work technically, but yes the web interface only shows 8. I have plans for 9,10,11,12. Big plans. (kind of) -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
v0.1.6 out. highlights are a couple better web interfaces for encounter/orbit and ascent/takeoff. https://github.com/withorwithoutgod/GoAtThrottleUp/releases/ -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
Check out the new video install tutorial for windows on the first post, see if that helps. -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
[h=1]v0.1.41 released.[/h] This should improve camera fps, 20fps is set as the new limit as it's actually sane. I have implemented some concepts to keep memory use low and keep things from crashing. It should now rate limit a camera's fps if the server relay can't keep up. 8x20fps cameras is serious. It'll impact gameplay, your gpu/cpu may not be able to keep up. This isn't a magic mod, rendering 8 more screen of data has to have an impact. Plan your cameras res and fps accordingly. https://github.com/withorwithoutgod/GoAtThrottleUp/releases/ -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
v0.1.3 out. FURTHER improves camera fps. I'm not sure I can squeeze much more out of it. I am able to get 30fps per camera at 256res. Outstanding. https://github.com/withorwithoutgod/GoAtThrottleUp/releases/ EDIT: v0.1.4 further improves it a bit. -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
Whelp. Another camera fps issue. Stay tuned. Whew. camera fps solid in newest release: https://github.com/withorwithoutgod/GoAtThrottleUp/releases more improvements to come -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
About 30 hours thus far I would say. -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
I have essentially removed the Camera FPS limit. It should now pretty much let you go up to 60 if your machine can handle it. Most machines will IN NO WAY BE ABLE TO DO THAT. Once I get the camera fps "issue" to something stable I'm going to be moving on to more interfaces/vesselview support and some more data points. GATU v0.1-Beta up at: https://github.com/withorwithoutgod/GoAtThrottleUp/releases/ Please to enjoy. -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
Those errors are actually just cherrypy's way of reporting logging info. The "traceback" message you saw in the webpage is me forgetting to set up a redirect at the root level. Try out http://127.0.0.1:8080/static/lights.html I have updated the first post to reflect this, and the next release will also resolve this. -
[0.23.5] Go At Throttle Up [May-11-2014]
TacoScott replied to TacoScott's topic in KSP1 Mod Releases
LADIES AND GERMS. The newest release (rc3) DRASTICALLY improves camera FPS. Enjoy. Please report back. https://github.com/withorwithoutgod/GoAtThrottleUp/releases/