Itoum
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About me
Rocketeer
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is this things running yet ??? and is it working with the new 0.24 64 bit ??
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can we have final gamedata so we could built for u !!!
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[Showcase] Showoff Your Rep-Worthy Crafts
Itoum replied to Redrobin's topic in KSP1 The Spacecraft Exchange
What ive been working on this week AH-64 Apache http://imgur.com/a/Brsif#0 AH-6 http://imgur.com/a/on5SI#0 F-35 http://imgur.com/a/0oSsI#0 F-22 http://imgur.com/a/YgHTo#0 Im now working on HX-77 and AC-130 -
Spy Satellite mission Launch a single unmanned probe in a 500 km polar orbit with an eccentricity close to 0 and inclination of 90 degree from the mun Satellite must weigth a maximum of 2 ton Only one RTG is allowed The Spy Satellite must have at least 2 dish one commutron 16 must be self sufficient must be able to send data on the nigth side since its a spying satellite Satellite must include at least one ion engine and RCS The Satellite orbit must be filled with debris so we cant say its there from map view. so it looks like this http://imgur.com/LmnukrD The launcher must not use any SRB Cause u said no mods its a bit easy i know but with Remote tech 2 it makes it alot more difficult and with hull cam u can place a camera and take picture of anomalies like a real Spy Satellite its up to u 2 mods RT2 and Hull Cam Good luck
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The Black Market (Military Craft for Kerbal War Game)
Itoum replied to horndgmium's topic in KSP1 The Spacecraft Exchange
i would like to become a black market vendor but i have some question about the mods ive download the gamedata folder but not all the mods from th list were in it so im wondering is D12 raster props lazor system procedural wings is ok ? and in your idskillfull u dont have the flares so if i use last version of idskillfull is it ok ? and the how refuel is going to work without KAS ? -
is it too late to become a black market vendor ?? and how refuel is going to work without KAS ?? is raster props available in the mods since D12 is there ??
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Space Shuttle building issues
Itoum replied to Rodyle's topic in KSP1 Gameplay Questions and Tutorials
I dont know if it will help but look at mine its flying like a boss and gliding like a champ loll !!! Look at the end i took pictures of my CoM/CoL with and without the external fuel tank, I'm using fuel tank on the shuttle as well. For the cargo ive realize that when in the cargo bay its better to place it at the back so ur CoM go back at liftup. http://imgur.com/a/hesKL#0 There is a Shuttle Challeenge too u migth want to look at it for idea http://forum.kerbalspaceprogram.com/threads/79273-Kerbal-Shuttle-Challenge -
Here u go buddy
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Base on F-35 Its a prototype im still not done on the plane but ill take any comments on it on how to improve it Currently im working on a missile bay that will go on the belly with Damned Robotics, LLL, and D-12 missiles The plane goes until mach 1.2 without any problem and still able to turn but then Boom Aereodynamics failure loll So i guess ill work on the frame to make it stronger Using 1.25M Thermal Turbo jet engine with 1x1.25M Fusion reactor 1x1.25 electric generator and 1x the smallest fusion reactor from KSP Interstellar Engine deliver at least 217 of thrust and its still going up when i go Boom CoL is slightly in front of CoM with the missiles on the wings but i guess that the missiles bay on the belly will compensate for it and ill probly remove the 6 smaller ones on the wings Anyway here is the K-35 https://imgur.com/a/QhFee#0
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[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
Itoum replied to PolecatEZ's topic in KSP1 Mod Development
sorry for double post but just had an idea maybe some kind of missiles bay kind of like cargo bay but smaller and that u can attach to the sides or something like that https://imgur.com/a/lkUK9#0 -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
Itoum replied to PolecatEZ's topic in KSP1 Mod Development
Same here wondering if missiles are broken cause they dont target !! -
[0.23] Squad Texture Reduction Pack - B9 and KW Packs also
Itoum replied to PolecatEZ's topic in KSP1 Mod Releases
B9's http://forum.kerbalspaceprogram.com/threads/55102-B9-4-0c-Texture-Reduction-Pack-(Extreme) -
loll yeah i know its hard to place 4 on each orbit but ive manage to do it without remote tech see https://imgur.com/a/B1fcv#0 ive done it with this method and if u look my gps satellite only have the communotron 32 omni antenna and the little back one dont remember the name i do have a relay setup but i cant get control of my gps satellite !!
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Here are some question I have about this mods 1- If i want to place 3 satellites in a geosynchrounous that can reach each planet/moon do I need to put one Dish for every planet/moon or is it better to place 3 on kerbin then 3 on the mun then 3 on minmus, 3 on duna u get the point ?? 2- If i want to place a GPS constellation (24 Satellites) do they all need to have a dish or there is another way to do it ?? cause if all of them have a dish its going to do alot of yellow lines on the map screen for now those are the questions coming to my mind !! thx in advance
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remote tech 2 adds difficulty for unmaned mission