If anyone is interested, here are some links to TweakScale cfgs I made for LLL and for the Infernal Robotics Rework structural parts (trusses and tubes) - Please note that this reflects my own personal preference for how stuff ought to scale, you might not like it. Also, I sadly did not keep a list of the parts I was able to delete as a result of this, but it's mostly logical (if there's a 1x1 LLL variant of something, then 2x2 or 4x4 are redundant). These may make everything explode for you, I offer no assurances. There are probably errors. The cfgs kind of work for me, most of the time. Here's what I did: - 1x1 dimension LLL parts can (almost all, not sure) scale to sizes 1x1, 1.5x1.5, 2x2, 3x3, 4x4 - 2x1 LLL parts can scale to 2x1, 3x1.5, 4x2 - LLL fuselages/round tanks get "stack" type (0.625-5m) - Various other things like polymer plates, walkway hub things, etc. have various scales you can see in the CFGs (I use the walkway hub as a 6-way hub for IR Rework struct parts, for example) For the IR reworked struct parts, you can (if you want) delete the 7 folders including TubeSmall variants and TrussLarge variants and the TrussSmallToTubeSmall adapter. This does eliminate the TubeSmall model, or just don't delete that if you want to keep them (but I didn't include scales for them). Both LLL and IR reworked struct scales rely on the definitions cfg. Here are the links: https://dl.dropboxusercontent.com/u/59567837/My_Tweakscale_Definitions.cfg https://dl.dropboxusercontent.com/u/59567837/My_Tweakscale_LLL.cfg https://dl.dropboxusercontent.com/u/59567837/My_Tweakscale_Robotics.cfg EDIT: Sometimes things are horribly named and the scale names for some parts don't reflect their actual shapes, but they do still scale with the correct-ish multipliers.