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KSP2 Release Notes
Everything posted by lo-fi
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Some nice ideas, thank you. I'll certainly fix the node placement, but not something I'm actively developing. Remodeling I'm not keen on - it was such a lot of work to texture as it is! Reaction wheels are a good idea, though, and I think the thrusters got nerfed when the atmosphere curves changed, now I think about it. I designed it to hold 1.25m payloads, so hadn't really planned any specific cargo, but that might be fun if something special comes up. The cockpit is from the space tug, which you'll find on KerbalStuff with a quick Google. The IVA is incomplete as yet, though.
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Well, it's not *impossible* though most definitely against the EULA. And possibly illegal.
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A 7.2 m log can only mean one thing: nullref spam from something. Start KSP, begin flight of whatever is giving you trouble, then immediately close the game as a soon as you can after you're able to control the craft. A new log will be created that's not so huge. Nothing wrong with pastbin IMO @smjjames You can plonk the log file in dropbox or anything similar, so long as you can paste a link to it so we can download/read it.
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IVA Kerbal - how to force a Kerbal in IVA to stand instead of sit
lo-fi replied to JPLRepo's topic in KSP1 Mod Development
I was thinking there may be a similar mechanism in the IVA state, though now I think about it, I've no idea how you'd access the Kerbals... Oh what fun! -
Animating multiple landing legs?
lo-fi replied to rabidninjawombat's topic in KSP1 Modelling and Texturing Discussion
The limitation with the stock module is one ModuleLandingGear{} in the part. Animating multiple legs driven from a single instance should be entirely possible, which is what I think rabidninjawombat is trying to do(?) But I could be wrong. That does limit you to one wheel collider in the part, of course. -
IVA Kerbal - how to force a Kerbal in IVA to stand instead of sit
lo-fi replied to JPLRepo's topic in KSP1 Mod Development
You don't need to reference the animations directly, you just need to either set the Kerbals vessel situation, or Finite Machine State to what you want. Lots of information here: http://forum.kerbalspaceprogram.com/threads/127278-How-to-force-Kerbals-to-stand-instead-of-float That ought to get you going. -
Animating multiple landing legs?
lo-fi replied to rabidninjawombat's topic in KSP1 Modelling and Texturing Discussion
Best thing is bundle your model, scene and any other relevant bits into a .unitypackage and send over. I'll take a look, see what I can tell you. -
The plugin dev section probably makes most sense. It won't be much use to anyone who isn't messing with plugin related things. Welcome back, haven't seen you in a while
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Don't see why this is the wrong forum? I'm asking those who are developing KSP mods to join in updating a few wiki articles. Seems the right place to me!
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Evening. I stumbled on the wiki part creation page with its out of date info. I've edited it to reflect the newer process with Unity/PartTools. May even put some screen grabs in later on. Any chance I can persuade a few of you lovely people to do the same with other bits on the wiki if you have some knowledge to share? I know, I know... But better late than never!
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Getting Active Vessels?
lo-fi replied to iamchairs's topic in KSP1 C# Plugin Development Help and Support
I thing you're looking for <List> FlightGlobals.Vessels