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lo-fi

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Everything posted by lo-fi

  1. I've already been in touch with the author. Looks like RoverDude is working on it with him! This is going to be truly awesome! For anyone that missed it: I think ultimately the structural parts will need moving into a separate mod, Gaalidas.
  2. Some nice ideas, thank you. I'll certainly fix the node placement, but not something I'm actively developing. Remodeling I'm not keen on - it was such a lot of work to texture as it is! Reaction wheels are a good idea, though, and I think the thrusters got nerfed when the atmosphere curves changed, now I think about it. I designed it to hold 1.25m payloads, so hadn't really planned any specific cargo, but that might be fun if something special comes up. The cockpit is from the space tug, which you'll find on KerbalStuff with a quick Google. The IVA is incomplete as yet, though.
  3. Ain't seen nothin' yet With all the behind the scenes stuff sorted, there are loads of parts to churn out now. The rollcage should be next, once the IVA and texturing is finished.
  4. Gaalidas, this is one for you! I know that's something you've been wanting to work on
  5. Well, it's not *impossible* though most definitely against the EULA. And possibly illegal.
  6. I'll get round to it at some point. Though thinking about it, everyone else is likely to complain that it's broken the balance of all the existing stuff, and it's been like that for ages, so maybe it's best left alone
  7. A 7.2 m log can only mean one thing: nullref spam from something. Start KSP, begin flight of whatever is giving you trouble, then immediately close the game as a soon as you can after you're able to control the craft. A new log will be created that's not so huge. Nothing wrong with pastbin IMO @smjjames You can plonk the log file in dropbox or anything similar, so long as you can paste a link to it so we can download/read it.
  8. This is also quite helpful in explaining where to find various things.
  9. I confirm that if you file a sensible bug report, I will try to help. Passive-aggressive and a total lack of information will get you nowhere.
  10. I was thinking there may be a similar mechanism in the IVA state, though now I think about it, I've no idea how you'd access the Kerbals... Oh what fun!
  11. The limitation with the stock module is one ModuleLandingGear{} in the part. Animating multiple legs driven from a single instance should be entirely possible, which is what I think rabidninjawombat is trying to do(?) But I could be wrong. That does limit you to one wheel collider in the part, of course.
  12. You don't need to reference the animations directly, you just need to either set the Kerbals vessel situation, or Finite Machine State to what you want. Lots of information here: http://forum.kerbalspaceprogram.com/threads/127278-How-to-force-Kerbals-to-stand-instead-of-float That ought to get you going.
  13. Best thing is bundle your model, scene and any other relevant bits into a .unitypackage and send over. I'll take a look, see what I can tell you.
  14. Ah, fair enough. Thank you! I actually just happened to see you were last to post.
  15. The plugin dev section probably makes most sense. It won't be much use to anyone who isn't messing with plugin related things. Welcome back, haven't seen you in a while
  16. A CTT patch is included, but feel free to tweak your configs as you see fit.
  17. Don't see why this is the wrong forum? I'm asking those who are developing KSP mods to join in updating a few wiki articles. Seems the right place to me!
  18. Evening. I stumbled on the wiki part creation page with its out of date info. I've edited it to reflect the newer process with Unity/PartTools. May even put some screen grabs in later on. Any chance I can persuade a few of you lovely people to do the same with other bits on the wiki if you have some knowledge to share? I know, I know... But better late than never!
  19. I think I've fixed it, will issue a small update shortly. Sorry about that.
  20. I thing you're looking for <List> FlightGlobals.Vessels
  21. Love the way you've set those wheels up there. Gaalidas is to thank for the DustFX I think they're a great addition.
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