I'm not sure if this is a bug or some massive design flaw but I built a large spaceship which I put in orbit in 5 parts for a mission to Jool, now I'm trying to get a 2000m/s burn to start it on it's way there but when piece 1 is ignited (at about 1/4 power) the ship pulls down and to the right hard. Initially the ship was only section 4 and 5 but the thrust to weight ratio was pathetic and I only had enough delta v to get to Jool, with none for the return. So in a not very science-y or mathematical approach I figured I'd just send up a ton of fuel and some super powered engines. So I sent up two payloads of fuel (section 2 & 3 each with one S3-14400 tank), and new engine section (with two KR-2Ls and 2 S3-3600 Tanks) On my initial attempt to get out of the Kerbin system I had the engine section between section 3 & 4 pushing section 4 & 5 while pulling section 2 & 3, that way I could drop fuel loads as I finished them, but the thrust from the engines made the craft fold in half (to be fair I'm not really surprised as those two engines create an insane amount of thrust). I figured if I couldn't push my ship I should be able to pull it. so I took block 1 out from between blocks 3 & 4 docked the fuel section to block 4 and flipped block 1 around and put it in the configuration you see in the screen shot. Block 5 was meant to be the forward facing section and every other section was designed to be pulled behind it. My first thought was maybe I messed up on some fuel flow but I checked and fuel was flowing from 3 to 2 to the center tank in 1 and then out to the radial tanks for 1's engines exactly as planned. I looked through all the tanks but everything seems to be normal, no engines are enabled that shouldn't be. Then I figured maybe reaction wheels don't like moving in the wrong direction, so I disabled all reaction wheels that were not in block 1 but still the same thing. I thought that pulling the ship would minimize any off center issues I had, not that there should be anything, all ships hanging off of section 4 are identical with 3 way symmetry and the rover and mini-ship for section 5 were weight matched and I launched them into orbit without a problem. If you have any suggestions, or if there are any ingame issues that might complicate a ship like this I'd like to know. Any other troubleshooting paths I should look into? The ship is 948 parts and 453 tons.