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Eclipse842

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    Rocketeer
  1. The one I have releases a sphere of whirling 80 impact tolerance parts.
  2. That happened to me. The permanent exhaust is because it is spawned when launched so the exhaust is always on.
  3. Just to clarify, is Kraken weaponry allowed in battles?(not that I want a battle).
  4. BahamutoD you might want to fix the bug where you can clip rocket pods inside a plane and the rockets still fire fine.
  5. A missile that breaks up into extremely hard(at least 80 impact tolerance) and in your mod possibly explosive chunks that form into a glitchy sphere and changing velocity very glitchily(800 going down to 1400 going up).
  6. I have been working on stock K bombs recently. Maybe there could be a missile with a modded version of a K bomb on top. (K bombs basically create whirling balls of high Impact tolerance parts.)
  7. can someone please tell me what nuclear drives are???
  8. Dude, BahamutoD made the mod easy to modify, if you want that stuff, go into the .cfg and edit the numbers. And he added a warhead code a lot of pages back. Also, baha said he wasn't going to make kerbal weapons anytime soon.
  9. I have a series of missiles that are basically really OP hellfire, they both have better than sidewinder maneuverability, reasonable explosion, and cruise time of an AMRAAM. One is AAM another is AGM. Pics on request.
  10. I don't know if anyone noticed, but you can clip both rocket pods inside a plane and they will still fire perfectly.
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