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Everything posted by GoSlash27
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What's your average cost per ton to orbit?
GoSlash27 replied to Brainlord Mesomorph's topic in KSP1 Discussion
Last I checked, I was down to $35 per tonne with my VTOL lifter and $43 per tonne with SSTO spaceplanes. I don't know why yours are costing so much. I assume that all the cost is in fuel? Best, -Slashy -
https://www.youtube.com/watch?v=_mry2WUQLVE Just thought I'd throw this out there (yeah, I'm old) Best, -Slashy
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End the green menace! -Slashy
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^ This. I don't leave debris in orbit. Not something I have to actively plan for, I just don't build my rockets to orbit and then stage. Multistagers are always 3 phase with the last phase being a single stage. SSTOs (of course) return intact, leaving nothing in orbit but payload. For contract satellites and such, I'm not above using the terminate cannon. Best, -Slashy
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Haya! how do I take off from the purple planet?
GoSlash27 replied to Groot's topic in Welcome Aboard
Building an Eve ascent vehicle isn't difficult. It's just a matter of low payload and enough DV. Building an Eve ascent vehicle that you can land safely on the surface, OTOH... *That's* hard. Especially if you're trying to keep the weight down. Best I managed without resorting to physics exploiting was 52 tonnes. Best, -Slashy -
What's the heaviest ascent stage you've landed on another planet?
GoSlash27 replied to JordanL's topic in KSP1 Discussion
My heaviest ascent vehicle was 52 tonnes. Single occupant Eve surface to orbit. Best, -Slashy -
The hell of it is, you just *might* run into the docking bug, which will make your docking port not work even when it is installed correctly. Nevertheless, I can assure you that Yes, Virginia, there is docking in KSP! Best, -Slashy
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RIC, Aye, but the act of clustering requires more parts, which raises the cost. It also reduces the structural integrity of the vehicle, which requires more parts to add rigidity and stability. It should be a wash theoretically, but in practice (at least my practice) it doesn't actually work out that way. Best, -Slashy
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I wouldn't go quite that far. I wouldn't be surprised if there were thousands of civilizations in our galaxy right now. All in the thinner regions between spiral arms (high stellar density is unhealthy) and roughly our distance from galactic center (corotation radius). The requirement for long term stability means there won't be many stars in the neighborhood of any civilized planet to poke at it's Oort cloud or go all supernova. And probability says that the odds are highly stacked against there being another "goldilocks" planet within radio range. Best, -Slashy - - - Updated - - - Bill Phil, No particular reason for picking G class stars if merely looking for "life". You could probably expand the search to Ts and still find it. But looking for intelligent life (as we know it) would assume a goldilocks region that's far enough from the parent star to not have the candidate planet tidally locked. Even setting aside that consideration and including red and orange dwarves, we have what... 2 potential Earth analogues within 50 LY? And both of them over 3 times Earth's mass? There's probably life there, but complex organisms would be doubtful. I just went with G class stars on the assumption that intelligent life is most likely to appear within a very narrow set of constraints, and since we have it here it probably requires circumstances almost identical to our own. There's still a whole heck of a lot of candidates, but none of them are close to us. Best, -Slashy
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Aye. There's only so many G class stars within 50 LY of us (a little over 50) and most of them don't have planets. Of those that do, very few have planets in their "goldilocks zone" and of those that do, none of them are Earth sized. Probably life on several of them, but the odds of intelligent life in our neighborhood is about nil despite it being statistically certain on a larger scale. Best, -Slashy
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This flies in the face of everything we know about life in general and human nature in particular. We haven't heard from any other civilizations because.... well, why *would* we? Radio signals diminish too rapidly to be detected over meaningful distances. And really... that's probably a good thing. Any intelligent life we're likely to encounter is liable to be as mistrustful and violent as we are. Best, -Slashy
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Step #1: Post a confusing video to distract and befuddle the green scourge. Step #2: Deliver a devastating rep broadside while his attention is elsewhere.
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Green Iron Crown clearly cannot be defeated with a frontal assault. We must therefore resort to asymmetric warfare! /it's the only way
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I'm in no position to give dating advice, but I am in a position to give warnings Nerds tend to be highly introverted and logical, and they tend to attract "feeling extroverts". Worse, they tend to fall for them. These relationships mostly end up bogging down and becoming toxic due to poor communication and lack of mutual understanding. Unfortunately, they're also hard to get out of due to all the mutual infatuation. My advice is to get out of your comfort zone a bit and develop the ability to be extroverted. Stand- up comedy, playing in a band, etc. can help you feel comfortable with being the center of attention (aka "shameless"). Once you have that worked out, date people who are also a bit introverted and logical. They don't need to be just like you, but should be similar enough that you "get" each other. It's scary at first, but worth it in the long run. Best, -Slashy
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If you had one super power, what would it be?
GoSlash27 replied to RAINCRAFTER's topic in Forum Games!
Mind control. *evil grin* -Slashy -
Lifter-Payload Mass Percentage
GoSlash27 replied to Solivagant's topic in KSP1 Gameplay Questions and Tutorials
I agree with the above posts. 15% is totally reasonable for rockets. Turbojet spaceplanes can exceed 60% and turbojet VTOL lifters can exceed 100%. Best, -Slashy -
Designing Launch Vehicles
GoSlash27 replied to Mad_Maelstrom's topic in KSP1 Gameplay Questions and Tutorials
Early in the career I use a very similar approach to the OP; I use a spreadsheet to "build" the vehicle in 3 stages to orbit from the top down. Once I've unlocked enough, Everything goes up in either jet powered SSTO mass lifters or spaceplanes. Best, -Slashy -
Any tips on making money mid/late game?
GoSlash27 replied to Jokurr's topic in KSP1 Gameplay Questions and Tutorials
Absolutely, the #1 cash machine in my career has been satellite missions in the Kerbin system. It takes very little cash to accomplish, can be done with a standardized launch vehicle, takes very little time, and pays out big. Best, -Slashy -
I'll go along with all of this, and misrepresenting this as a call for 100% realism is not only a strawman, but also a false choice fallacy. "Realism" for it's own sake just plain isn't a priority for me, but it does matter when it affects balance and frustrates newcomers. We want players to have reasons to employ the entire selection of parts, not just rely on a small handful of parts that work out as optimal in nearly all cases. We want players to seek multiple solutions to engineering problems, not just one. We *don't* want players getting frustrated because solutions that *should* work don't due to idiosyncrasies in the game engine or model. This isn't requesting absolute realism at the expense of all else, it's just enough realism to maximize enjoyment. IMO everybody should be on board with that. Best, -Slashy
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Liowen, You always want to perform inclination changes at low speed and as close as possible to the AN/DN. This will yield the most efficient conversion of DV into inclination change. In the Kerbol inertial frame, you are moving slowest when you escape Kerbin SoI, so it makes more sense to match the inclination there. Besides, your inclination WRT Kerbin isn't the same as your inclination WRT Kerbol. Best, -Slashy
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Pinpoint landings?
GoSlash27 replied to Draconiator's topic in KSP1 Gameplay Questions and Tutorials
http://forum.kerbalspaceprogram.com/threads/104638-Reverse-gravity-turn-landing-technique-for-airless-bodies Here's how I do it. Best, -Slashy -
Direction of Orbit important on contracts?
GoSlash27 replied to Armarnis's topic in KSP1 Gameplay Questions and Tutorials
The inclination would be the direction the satellite is headed when it crosses the equator from south to north. In the case of equatorial orbits (0 or 180*), it is simply the direction the satellite is headed (0 being due east and 180 being due west). Best, -Slashy -
Print money with XeEV-01 Xenon Extraction Unit?
GoSlash27 replied to Tomski's topic in KSP1 Mods Discussions
Satellites, definitely! Once you get those contracts, you're on a gravy train with biscuit wheels. Best, -Slashy