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Urist Dwarvenhammer
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Bottle Rocketeer
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Kerbal Warfare Challange
Urist Dwarvenhammer replied to Urist Dwarvenhammer's topic in KSP1 Challenges & Mission ideas
A good design. I really like the axle lock feature. The only thing this design fails on is the fact that it has no weapons. Still, a very good APC Your score is 12 out of 20 and the KGLE will be using this design. If you had bothered to look so the rules you would have seen that skilful was the only weapon mod allowed. That means you can't use those chain guns. Also please note that this is supposed to be a friendly challenge. Consider this your first warning. A good design, it has nice capacity. However, the KGLE would like some more information. Please provide the crafts speed and how it handles. Oh. My. God. This has to be one of the coolest things I have seen yet. I just love that fact it can crawl around like that and when it took off! That said, its main shortcoming is its mobility. It can't turn around vary fast and it does not move fast. This makes it valuable from fast moving crafts that can out maneuver it. My main recommendation if you wanted to make a MK.II would be to turn this thing into a tank, with heavy armor and weapons. A good job. Your score is 17 out of 20 and the KGLE will be using this design. -
Kerbal Warfare Challange
Urist Dwarvenhammer replied to Urist Dwarvenhammer's topic in KSP1 Challenges & Mission ideas
A very good design. (ugggg. Need. Coffee) Your score is 16 out of 20 and the KGLE will be using this design. I believe it was said on the OP page that only skillful was allowed for weapons. Please switch them out and resubmit. A good design. The fact it has gunners is a plus and the thing just looks darn good. Your score is 15 out of 20 and the KGLE will be using this design. It looks cool, but seeing as the motive system does not work it can not be accepted. The KGLE will not give you a score yet. They'll wait until you got the problems ironed out. -
Kerbal Warfare Challange
Urist Dwarvenhammer replied to Urist Dwarvenhammer's topic in KSP1 Challenges & Mission ideas
A good design. The Bomb capacity on this thing is insane. The only real problem is that it works best at high altitudes. Its a bit hard to aim if you have to drop the bomb from high up. Other then that though its a very good design. Your score is 12 out of 20 and the KGLE will be using this design. -
Kerbal Warfare Challange
Urist Dwarvenhammer replied to Urist Dwarvenhammer's topic in KSP1 Challenges & Mission ideas
A good design. The only major issue would be clean up afterwards. Having a bunch a space debris flying around would be problematic. That said, this design is very good and would be excellent for taking out a small fleet. Your score is 11 out of 20 and the KGLE will be using this design. A very cool design. However, the same could have been done with a TridentD5c SSM missile with a lot less complexity. Your score is 3 out of 10 and the KGLE will not be using this design. A good design, but its just too unpredictable. Even if you launched them when the enemy is close, you would only have a fraction of a second to activate the system, but if you did it far out the spread might be to far apart and the whole thing could miss. How ever, I do like what your going with this. Maybe guided torpedoes? Your score is 5 out of 20 and the KGLE will not be using this design. -
Kerbal Warfare Challange
Urist Dwarvenhammer replied to Urist Dwarvenhammer's topic in KSP1 Challenges & Mission ideas
Ah. Well it seems you forgot to put this info into your submission. The KGLE aren't exactly the brightest of Kerbals. Also, they are interested in anti-armor because everyone is submitting ships that would HAVE to take on armor or at least be able to. Thus far, the KGLE has not seen any interceptors or other such craft. -
Kerbal Warfare Challange
Urist Dwarvenhammer replied to Urist Dwarvenhammer's topic in KSP1 Challenges & Mission ideas
IMPORTANT ANNOUNCEMENT The KGLE has just released an announcement to all weapon inventors. From now on ANY craft submitted that uses last gen weapons will NOT be accepted. If you submit one it will be rejected WITH OUT being given a score. (Aka. Stop using weapons made out of stock parts. The first post states that the skillful mod MUST be used for weapons.) -
Kerbal Warfare Challange
Urist Dwarvenhammer replied to Urist Dwarvenhammer's topic in KSP1 Challenges & Mission ideas
A good line up, however the same problems with other craft is that it has dumb fire primitive missiles. Useless against armor and very hard it hit with in space. The KSLE is very upset about the primitive weapon systems that seem to be the most popular. As such, your entire line up gets 1 out of 20 and will not be used. However the KGLE will allow you to resubmit if you update the weapon systems. -
Kerbal Warfare Challange
Urist Dwarvenhammer replied to Urist Dwarvenhammer's topic in KSP1 Challenges & Mission ideas
An excellent design. The truck it self is very good, with it's large armament it can take on most lightly armored targets and the fact it can hold 10 kerbals makes it very useful. The only thing that this design fails on is armor. While outer armor would be far too obvious, even some hidden light plates on the inside would make this truck almost perfect. With that said, this truck is very good. The members of the KGLE really liked the dual 30mm turret. Your score is 16 out of 20 and the KGLE will be using this design. -
Kerbal Warfare Challange
Urist Dwarvenhammer replied to Urist Dwarvenhammer's topic in KSP1 Challenges & Mission ideas
The idea is good, but there are some problems with it. 1. It needs good pilots who are needed on other, more advanced craft. 2. It is fairly primitive design. The missiles can melt though unarmored targets, but will be useless against armor. Your score is 2 out of 20 and the KGLE will not be using this design, though you may make changes and resubmit. A fairly good design. Just one thing, it needs some sort of gun for close range combat. The zephyr rockets only have an effective range of about 2 kilometers with can lead to tanks to open fire and putting it in harms way. It should have some sort of machine gun for short range combat, or used in a convoy. However, it's still a great design. Your score is 13 out of 20 and the KGLE will be using this design. A fairly good station, there are two major problems 1. The station has no other defense other then the rods. It should have some missiles or maybe some light fighters to help defend it. 2. Kinetic kill vehicles have already been proven to be fairly useless, being difficult to aim and not doing much in the way of damage unless it hits dead on (see EnterElysium's video He explains all about this type of weapon)Your score is 5 out of 20 and the KGLE will not be using this design. -
Greetings inventor. The Kerbals have a sudden need for a military. Why they need one is irreverent, all you need to know is that your planet needs you to make awesome instruments of destruction. Rules: All fair mods are allowed. You must use the skilful mod for weapons. No other weapon mods are allowed. You may use creative thinking to a limited degree. E.G. You can stick a fuselage on your ship and say it's a green house. Allowed Submissions: You can build anything you want, from a ship to a tank, a station to a moon base. Just try and think 'If I was trying to fight a war, what would I want?' Also, if your creation comes in multiple parts, please use the same lunch platform for each part. Please include how your creation is supposed to work. Does it charge head on? Is it a stop over for ships on their way to Duna? Is it a orbital strike platform? Is it a short range vessel or a long range one? Make sure to give lots of information. Winning: Each creation will be judged by the Kerbal Group of Large Explosions (KGLE). They will judge how useful your creation is and will tell you if they will use it or no. Each one will get a score between 1-20. Scoreboard: Accepted designs 1. 17 Darren9 2. 16 ihtoit 3. 16 biohazard15 4. 15 xoknight 5. 13 Damaske Rejected designs 1. 5 ihtoit 2. 5 JebThePilot 3. 3 nli2work 4. 2 Cupcake... 5. 1 Hodo Get crakin!