Ruska
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Posts posted by Ruska
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I have some a few questions, but a bit of background first. I've just started an install with JNSQ, MKS, all of Nertea's mods and not much else. In hunting down an incompatibility, I forgot to put Rational Resources and Space Dust Bunnies in my final install. My questions are:
1. JNSQ contains a folder called Rational Resources (I did install this). Is this just a config, or does it contain functionality?
2. When I install RR, B9PartSwitch complains about not having a tank type for RR_metal again i.e. I get a fatal error. This is fixed by removing RationalResourcesParts. The wiki makes this seem like an optional addition but is a bit unclear. Am I missing any ISRU functionality without it?
3. Finally and most importantly, if I add Rational Resources and SpaceDustBunnies now, will they function with an existing save?
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I'm not sure what you mean? The issue is taking place in the latest version of the mod with the latest versions of it's requirements and nothing else installed. If you don't want to spend the time that's of course fine, but the problem is almost certainly with this mod, as deleting RationalResourcesParts fixes the issue.
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I'm getting a fatal error from B9PartSwitch when opening the game that I've narrowed down to RationalResourcesParts:
SpoilerB9PartSwitch - Fatal Error
B9PartSwitch has encountered a fatal error and KSP needs to close.
Fatal exception while loading fields on module ModuleB0PartSwitch on part
Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch
Exception while loading fields on subtype PartSubtype Metal
Exception while loading field tankType on type B9PartSwitch.PartSubtype
No tank type named 'RR_Metal' Exists
Please see KSP's log for additional details
I've tried adding unmet requirements on the RR_metal oretanks and creating a dummy tank type, but neither have worked.
This is in a fresh install of the current patch on steam with breaking ground but no making history, with the only other mods installed being the latest versions of B9PartSwitch and module manager, as well as the version of community resource pack linked in the op (which afaik is the one to use).
KSP seems to refuse to actually create logs in AppData no matter how I close the game, but here's KSP.log, which does at least mention the issue.
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You need a better probe, which should be in one of the next tech nodes.
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An earlier Saab fighter, the J 35 Draken:
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My Screenshot key is bound. My install didn't have a screenshot folder and adding one (titled Screenshots, in the main directory) didn't help. I'm out of ideas at this point, I'm relying on you guys.
Edit: I'm on 32 bit.
Here's my modlist:
Toolbar
Active Texture management
Bahamuto SP
Ambient Light Adjustment
Chatterer
Community Resource Pack
Deatly Reentry
Distant Object Enhancement
Dmagic Orbital Science
Editor Extensions
Kerbal Engineer
Enhanced Navball
FAR
Fine Print
Firespitter
Fusebox
KAS
KAX
Engineering Tech Tree
Kerbal Construction Time
Kerbal Joint Reinforcement
Interstellar
Interstellar ORSX Patch
Infernal Robotics
MechJeb2
Near Future Solar
ORS
ORSX
Part Catalog
Part Highlighter
Precise Node
Proc wings
Proc Fairings
RealChute
RemoteTech2
Scansat
SelectRoot
Mk2 Cocpit IVA
Spaceplane+
Station Science
Texture Replacer
TAC LS
TAC Fuel Balancer
TreeLoader
Karbonite
USI Colonization
Module Manager 2.3.5
Rational Resources 2.0.7 [May 21, 2024]
in KSP1 Mod Releases
Posted
Thank you, everything works perfectly now.