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Makx

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  1. hmm... thought it was .2 i was running... will get it updated and yeah I know vista's crap, but i can't afford a new computer at this point in time
  2. Location and contents of my Gamedata Folder - Pack was downloaded from Curse if it makes any difference...
  3. I'm having the same issue, tried several clean installs but the textures are overlapping and it's not possible to right click to change the subtype
  4. Hi, I'm trying to create a hybrid liquid/deuterium fuel engine that I'm kind of basing off the LV-T30 and R.A.D.I.C.A.L engine, (using T30 model and parts of the R.A.D.I.C.A.L cfg) but i'm having difficulty stopping it using both fuels at the same time... I'm trying to design it for long haul flights to the Jool system using a single engine rather than several different ones... Here's my CFG file, am I missing something to make it only use one fuel at a time, easy to toggle between using both fuels and get it so it only produces plasma when using deuterium? Thanks PART { // Kerbal Space Program - Part Config // LV-T30 Liquid Fuel Engine // // --- general parameters --- name = liquidEngine module = Part author = Makx Dante // --- asset parameters --- mesh = model.mu scale = 0.1 // --- node definitions --- node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -7.27403, 0.0, 0.0, 1.0, 0.0 // --- FX definitions --- fx_exhaustFlame_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, flameout // --- Sound FX definition --- sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout // --- editor parameters --- TechRequired = start entryCost = 0 cost = 850 category = Propulsion subcategory = 0 title = LV-T600 Liquid Fuel/Deuterium Hybrid Engine manufacturer = Makx Dante's Procurer of Massive Rockets Co description = Makx's boys managed to procure one of Jeb's discarded rockets and modified it to also use the new fancy Deuterium Fuel, as well as whacking the thrust up a little bit. (And by little we mean very bloody dangerous levels! USE AT OWN RISK!!) // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,0,0 // --- standard part parameters --- mass = 1.25 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 3600 stagingIcon = LIQUID_ENGINE MODULE { name = MultiModeEngine primaryEngineID = Liquid secondaryEngineID = Deuterium } MODULE { name = ModuleEngines engineID = Liquid thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 900 heatProduction = 400 fxOffset = 0, 0, 0.8 PROPELLANT { name = LiquidFuel ratio = 0.0001 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 0.0005 } atmosphereCurve { key = 0 260 key = 1 200 } } MODULE { name = ModuleEngines engineID = Deuterium thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 900 heatProduction = 400 fxOffset = 0, 0, 0.8 PROPELLANT { name = Deuterium ratio = 0.00001 DrawGauge = True } atmosphereCurve { key = 0 26000 key = 1 20000 } } MODULE { name = ModuleJettison jettisonName = fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 } MODULE { name = ModuleAnimateHeat } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 25 } name = ModuleAlternator RESOURCE { name = Plasma rate = 90.0 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } }
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