

ScopusAurelius
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About me
Rocketeer
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Sliders, eh? Squad remarked that they envision a "Tycoon game" sort of thing. Sliders in such a thing would probably be used for creating distributed values. That is, allocation of X to various buckets. I suspect that the admin facility will be where one uses sliders to configure funds distributed to budgetary elements (salaries, R&D, etc.) or assignment of science points to different research categories. Or both.
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Sheesh, guys... Harsh crowd. Godot cannot be the first person to nominate a planet/moon name from some book/movie/show's planet name. Whimsical little green men who revel in spectacular crashes is hardly a long walk. Not that I agree with him; I'd prefer all original naming, of course (and so would copyright lawyers). But attacking Godot seems odd.
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Day One: Start making you ladies do my dishes. Day Two: Feed the weak among you to zombies. Day Three: Settle coastal barrier island with enough acreage to sustain us.
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You mean evenly spaced along the same orbital path? You know how to dock to a ship in orbit or rescue a Kerbonaut? Just do the same process for an imaginary dot 120 degrees off from your last satellite. Target last satellite, orbit a little faster than it, then at the right time burn out to the closest intercept with the imaginary dot (not the satellite). When there, kill speed relative to satellite. Basically, just intercept the last satellite behind it by 120 degrees. I am at work instead of playing KSP, so I may be brain farting. But it seems easy enough.
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Guys, you're aware, I suppose, that different biomes exist on Mun? The "plant flag on Mun" missions are carrots to go hit another biome. Hell, you'll want at least 9 flags on 9 biomes to maximize the Mun landing science. You're right; it is not a lot of fun or roleplay to simply leave a Kerb on the Mun to plant flags. But "now go plant another flag" is a bit more roleplay if one keeps their wits a bit and heads off for the poles, for example, this time. Sticking random parts on a craft and testing them under odd conditions is called "engineering." People complaining about testing a booster splashed down on Kerbin should surely already know that testing is part and parcel to a space program. Not glamorous, but a little profitable. Real-world engineers snort at the tests just like we do. Have fun with it. Save money by collecting the contracts and then building a single, god-awful monstrosity to test them all on one launch. Screen cap it. Share it. Make us laugh. As far as impossible missions go, just cancel them. It could be worse... In the real-world you're tasked with the impossible without the option to cancel. You can't even ruthlessly pummel the project managers as they so deserve.
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Has Anyone Else Noticed This Krater?
ScopusAurelius replied to NASAFanboy's topic in KSP1 Discussion
...until it isn't. Alien technology, dontcha know. -
Recovering...? And the Jebediah maneuver!!!
ScopusAurelius replied to Makolic's topic in KSP1 Discussion
I have used this Jebediah Maneuver. I suspect that most players have. Push, go in and get fresh RCS, go out and push... -
Has Anyone Else Noticed This Krater?
ScopusAurelius replied to NASAFanboy's topic in KSP1 Discussion
It obviously means that Kerbals are not alone in the universe. You cannot prove that the "K" was not made by an ancient alien race before Kerbal recorded history. You also cannot prove that when the "K" is eventually facing the "smiley" below the sea that the Elder Kerbals shall not arise from the Great Archipelago to lead Kerbal-kind into a brave, new world (where TAC food is green and smells like Jeb's aunt). -
How has the new career mode changed how you build?
ScopusAurelius replied to corvustech's topic in KSP1 Discussion
I am heinously cheap now. It is half the fun for me, being a tightwad barn boss. -
I have to ask - about 0.24 and contract gameplay
ScopusAurelius replied to tjsnh's topic in KSP1 Discussion
It simply is an alternative to instant funding for those common things we did for the first 1000 research points or so (omg a crew report, eva report, and surface sample from the tundra one small fuel tank west of launch). We all had our own algorithm to that first Mun/Minimus orbit raking in a crapload of research storing an eva report over every biome and heading back to get the next tier of research. Contracts offers (one can simply not play contracts) a more throttled approach wherein funding comes in grudgingly (unless one exploits... keep a Kerbal on Mun for flag planting if that is your style) and the days of raking it all in are over. Unless, like I say, one simply plays a pre-contracts style game. Can one exploit it? Sure. Can one opt out of it? Sure. Was it a failed or wasted update? Hell no, it was not if one enjoys the sometimes bizarre contracts and the dance for more funding. If you're looking for more realism, then they'd have to eliminate whimsical or frequent funding altogether. -
Trapped at work... I can either migrate the Rube Goldberg-style Integration Services crap-packages the diseased minds on the ETL team (who I will soon beat ruthlessly) came up with, or I can stare blankly into space telling myself that release will happen before I get home. I shall stare, nibble nails, and hit F5...
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You can always tell a new build eminent by:
ScopusAurelius replied to Ignamious's topic in KSP1 Discussion
The big dogs will usually get their vacation out of the way before the release so they can be on hand for grenades rolling about at launch. So watch for lead developers taking vacations. Once they're over, I'd predict 2 to 4 weeks until rollout. ...how do I make a winking emoticon? -
Jeb can divide by zero. Jeb knows Victoria's Secret. Jeb can eat just one Lay's potato chip and Jeb can tear the tag off of a sofa cushion. Ghosts sit around, telling Jeb stories. Lightning doesn't strike Jeb; Jeb strikes lightning. Jeb has a "badass" flag in his config data, and a "badass" bumper sticker on his '71 Barracuda. Jeb drinks his whiskey from the bottle and fries eggs while not wearing a shirt.
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We've gotten what we paid for. I am pleased with my purchase. People are bleating about not getting what they expected. I suggest a bit of soul-searching regarding "expectations," and a more reasoned approach to spending money if one is having an actual EMOTIONAL REACTION to having to wait for additional content/updates. If absolutely no further work were done on the game, we have still gotten what we paid for (and I would still be pleased). Also, while it is common on this forum for the members to dish out the "alpha, don'tcha know" reason, I haven't seen Squad use it much (except in readme files at update to avoid all the heavy-mod users crying over broken save files).
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51... Been waiting for a decently fun space simulator since I watched the last moon landing on television. A million sci-fi games are out there, but this finally is a decent one.