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ScopusAurelius

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Everything posted by ScopusAurelius

  1. Sliders, eh? Squad remarked that they envision a "Tycoon game" sort of thing. Sliders in such a thing would probably be used for creating distributed values. That is, allocation of X to various buckets. I suspect that the admin facility will be where one uses sliders to configure funds distributed to budgetary elements (salaries, R&D, etc.) or assignment of science points to different research categories. Or both.
  2. Sheesh, guys... Harsh crowd. Godot cannot be the first person to nominate a planet/moon name from some book/movie/show's planet name. Whimsical little green men who revel in spectacular crashes is hardly a long walk. Not that I agree with him; I'd prefer all original naming, of course (and so would copyright lawyers). But attacking Godot seems odd.
  3. Day One: Start making you ladies do my dishes. Day Two: Feed the weak among you to zombies. Day Three: Settle coastal barrier island with enough acreage to sustain us.
  4. You mean evenly spaced along the same orbital path? You know how to dock to a ship in orbit or rescue a Kerbonaut? Just do the same process for an imaginary dot 120 degrees off from your last satellite. Target last satellite, orbit a little faster than it, then at the right time burn out to the closest intercept with the imaginary dot (not the satellite). When there, kill speed relative to satellite. Basically, just intercept the last satellite behind it by 120 degrees. I am at work instead of playing KSP, so I may be brain farting. But it seems easy enough.
  5. Guys, you're aware, I suppose, that different biomes exist on Mun? The "plant flag on Mun" missions are carrots to go hit another biome. Hell, you'll want at least 9 flags on 9 biomes to maximize the Mun landing science. You're right; it is not a lot of fun or roleplay to simply leave a Kerb on the Mun to plant flags. But "now go plant another flag" is a bit more roleplay if one keeps their wits a bit and heads off for the poles, for example, this time. Sticking random parts on a craft and testing them under odd conditions is called "engineering." People complaining about testing a booster splashed down on Kerbin should surely already know that testing is part and parcel to a space program. Not glamorous, but a little profitable. Real-world engineers snort at the tests just like we do. Have fun with it. Save money by collecting the contracts and then building a single, god-awful monstrosity to test them all on one launch. Screen cap it. Share it. Make us laugh. As far as impossible missions go, just cancel them. It could be worse... In the real-world you're tasked with the impossible without the option to cancel. You can't even ruthlessly pummel the project managers as they so deserve.
  6. ...until it isn't. Alien technology, dontcha know.
  7. I have used this Jebediah Maneuver. I suspect that most players have. Push, go in and get fresh RCS, go out and push...
  8. It obviously means that Kerbals are not alone in the universe. You cannot prove that the "K" was not made by an ancient alien race before Kerbal recorded history. You also cannot prove that when the "K" is eventually facing the "smiley" below the sea that the Elder Kerbals shall not arise from the Great Archipelago to lead Kerbal-kind into a brave, new world (where TAC food is green and smells like Jeb's aunt).
  9. I am heinously cheap now. It is half the fun for me, being a tightwad barn boss.
  10. It simply is an alternative to instant funding for those common things we did for the first 1000 research points or so (omg a crew report, eva report, and surface sample from the tundra one small fuel tank west of launch). We all had our own algorithm to that first Mun/Minimus orbit raking in a crapload of research storing an eva report over every biome and heading back to get the next tier of research. Contracts offers (one can simply not play contracts) a more throttled approach wherein funding comes in grudgingly (unless one exploits... keep a Kerbal on Mun for flag planting if that is your style) and the days of raking it all in are over. Unless, like I say, one simply plays a pre-contracts style game. Can one exploit it? Sure. Can one opt out of it? Sure. Was it a failed or wasted update? Hell no, it was not if one enjoys the sometimes bizarre contracts and the dance for more funding. If you're looking for more realism, then they'd have to eliminate whimsical or frequent funding altogether.
  11. Trapped at work... I can either migrate the Rube Goldberg-style Integration Services crap-packages the diseased minds on the ETL team (who I will soon beat ruthlessly) came up with, or I can stare blankly into space telling myself that release will happen before I get home. I shall stare, nibble nails, and hit F5...
  12. The big dogs will usually get their vacation out of the way before the release so they can be on hand for grenades rolling about at launch. So watch for lead developers taking vacations. Once they're over, I'd predict 2 to 4 weeks until rollout. ...how do I make a winking emoticon?
  13. Jeb can divide by zero. Jeb knows Victoria's Secret. Jeb can eat just one Lay's potato chip and Jeb can tear the tag off of a sofa cushion. Ghosts sit around, telling Jeb stories. Lightning doesn't strike Jeb; Jeb strikes lightning. Jeb has a "badass" flag in his config data, and a "badass" bumper sticker on his '71 Barracuda. Jeb drinks his whiskey from the bottle and fries eggs while not wearing a shirt.
  14. We've gotten what we paid for. I am pleased with my purchase. People are bleating about not getting what they expected. I suggest a bit of soul-searching regarding "expectations," and a more reasoned approach to spending money if one is having an actual EMOTIONAL REACTION to having to wait for additional content/updates. If absolutely no further work were done on the game, we have still gotten what we paid for (and I would still be pleased). Also, while it is common on this forum for the members to dish out the "alpha, don'tcha know" reason, I haven't seen Squad use it much (except in readme files at update to avoid all the heavy-mod users crying over broken save files).
  15. 51... Been waiting for a decently fun space simulator since I watched the last moon landing on television. A million sci-fi games are out there, but this finally is a decent one.
  16. I admit that I don't use Mechjeb, but if I did I certainly would feel zero need to apologize or otherwise explain why. I am given to wonder how many "anti-autopilot-mod" posters routinely edit their save file to simply put a station in orbit... I have. F5/F9 is not a long walk from a "cheat" (how is something a "cheat" if one has no opponent?) as well. I see an endless parade of Mechjeb threads (or threads which become a Mechjeb thread), and it reminds me of the arguments between online gamers and the "l33t skillz" players on a PVP server versus the "just want to enjoy the game" players on a PVE server. Pretty childish, really. How one wants to kill a Kerbal is one's own business. I have a newsflash - this is not deciphering Linear B; it is a game.
  17. AH, gotcha. Should I delete this post, then?
  18. Nobody has been nagging and asking when the next update comes out. Either this forum is filled with the coolest pack of patient gamers ever, or it is common knowledge for those who know where to look. Have I missed it somewhere, or are you guys simply a bizarre group of polite people?
  19. I only read the first few pages of responses, but most seem to imagine that a great, huge ship would be sent out with 250K people on it. A) Nobody in a position of planning this thing would be so simple-minded as to send out ONE freaking ship. The thing could break down in 3 days. They'd send out more like 25,000 ships with 100 people on each, more likely. If your interest is in survival of the species in an environment suited to killing your species, one need look no further than sea turtles for inspiration. Why is it always "one" ship anyway? Resource limitation? These "what if" things always have "omg in x number of years to build an ark" as a premise, but people imagine that we wouldn't build thousands of the things in parallel. C) The day we're able to build these "arks" there will hardly need to be an impending disaster to head to space. If the arks can be built and if there is a reasonable assurance of a habitable destination, half the population will exodus anyway. D) If, though, there IS only a single ship, on the day it launches without Cletus and Billy Bob things will get seriously pragmatic and anarchistic the final few years before the "omg disaster." E) Rush will write a 30-minute song about it.
  20. I don't start naming them until I start orbital stuff. After that I use exciting names like: Orbitals: "Orbital I," "Orbital II," etc. Mun Missions: "Mun Flyby," Mun I," "Mun II," etc. ...and so forth. I name them after the body, numbered, and whether they're a "flyby" or lander, manned or not, etc.
  21. Sandbox: "Sand" Career1: "Reed" Career2: "WithMods" Career3: "WithTAC" ...look, I am a DBA and SQL developer... I cannot be expected to be creative.
  22. You are going to be dead a really long time. You will be alive for an eyeblink. Do not waste one second of it by caring what others may think of you for watching a cartoon. Entertainment is entertainment, and escapism is escapism. Assigning status to the variety is absurd.
  23. Well, no, not tidally locked. But as long as you can cause spin by having a single beastly full tank 90 degrees off radially, one could spend weeks experimenting with a balancing act to "emulate" a 1:1. We can cause spin, in stock, right? Hell, I need to lose all my mods and re-learn the game.
  24. When you say it is rotating around, do you mean very slowly, as in about one rotation per orbit? Just enough to make a slow docking maneuver annoying? If so, then there is nothing you can do about this. If a port is facing the surface, 180 degrees on the other side of the body the port will be facing away from the surface. The relative positions are created by the station NOT spinning, actually. Well, technically one could come up with a weight distribution that would net one revolution per one orbit and keep the docking ports from spinning, I suppose. I am lazy and simply stick my ports at the "bottom" and "top" of any stations.
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