gigaboom2
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Kerbal Detonator
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
gigaboom2 replied to Thomas P.'s topic in KSP1 Mod Releases
@ibuckshot5, the same thing happened to me when I converted to .dds. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
gigaboom2 replied to Thomas P.'s topic in KSP1 Mod Releases
I fixed the removeAllPQSMods added the VertexColorMap code but it did not change anything. What benefits are there to the .dds file type? What programs are there that can open/edit .dds maps? The lighting of the planet is off by 90 degrees, even after I set the opacity of the normal map to 50%. Thanks for your help! -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
gigaboom2 replied to Thomas P.'s topic in KSP1 Mod Releases
Thanks a lot! I fixed what you told me, and it still did not work. I noticed a few spelling errors and fixed those an my planet loaded. However, the planet has a red-white texture when viewed in the map or from far away, and looks like Ike when you get close in a ship. What else am I doing wrong? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
gigaboom2 replied to Thomas P.'s topic in KSP1 Mod Releases
I have been trying to make a planet with Kopernicus but it won't load into the game. I watched @The White Guardian's tutorial to do it. Here is a link to what I made: https://drive.google.com/open?id=0B2B2V1Z5ct37M1A2SVFURHVnMmc. I can't figure out what is wrong and will appreciate any advice you can give. -
If anyone else wants to play, comment here or go to reddit under subreddit "KSPWarfare", my reddit username is Derpex5.
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Derpotron and Xyphos, could you make reddit accounts so we could discuss all together?
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You will drive each vehicle to the opponent's base, so no hyperedit. You can watch a few videos to see how it will work. (Although we may change the rules a bit)
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[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
gigaboom2 replied to medsouz's topic in KSP1 Mod Development
Here is kerbal galaxy. http://forum.kerbalspaceprogram.com/threads/125078-WIP-1-0-2-Kopernicus-0-2-KerbalGalaxy-2-0-5-WORMHOLES%21%21%21 -
After seeing a few youtube videos on the "kollaborative warfare" I thought that it looked pretty fun, and was wondering if anyone would like to do a similar event with me or others. Mods would include kerbinside and BW armory, obviously, but other mods (and rules) are up for discussion. I will also be posting this on reddit.
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After seeing a few youtube videos on the "kollaborative warfare" I thought that it looked pretty fun, and was wondering if anyone would like to do a similar event with me or others. Mods would include kerbinside, obviously, but other mods (and rules) are up for discussion. I will also be posting this on reddit and in general ksp discussion because I don't know where this belongs.
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Goddard-Problem: Maximal launch altitude Challenge
gigaboom2 replied to mhoram's topic in KSP1 Challenges & Mission ideas
Um... Did I do something wrong? -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
gigaboom2 replied to sdj64's topic in KSP1 Challenges & Mission ideas
If the kerbals split up (and the ship) do they need to be reconnected before returning? Or can I split up, complete each landing individually, then fly each kerbal back by itself. I only ask because ​I CAN NOT DOCK. (I really have tried to dock many times, but it just isn't going to happen) -
I made an SSTO that land on Minmus with a drill/ore tank/converter/solar panels. It then take off again and explore.
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All planets and moon in one go
gigaboom2 replied to g.koster's topic in KSP1 Challenges & Mission ideas
I have a SSTO that can (I think) land on and return from, all planets in the system in one trip (except for eve and tylo) -
What new parts could the game realistically use?
gigaboom2 replied to Frostiken's topic in KSP1 Discussion
I think that mk 2 ramjets/intakes would be nice and could revive the SSTO industry. That or 2.5m plane parts.