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Kiero

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Everything posted by Kiero

  1. Begin of a Kerbal Space Program... aming for Minmus maned mission. As we progres through the series i'll try to use only on board cameras... https://www.youtube.com/watch?v=Xhn1Bnsnh5A&list=UUTQU6h4oQ7eanprxpPFZWnQ
  2. Rules: - Use only views form cameras or kerbals. - Outside view allowed only when there is at least one kerbal on EVA outside your vehicle, 100m or closer (only than you can control your vehicle in outside view). - No engine burn when in map view. Suggested mods: - Hullcam - http://forum.kerbalspaceprogram.com/threads/46365-0-23-5-Hullcam-VDS-Converted-DEA-to-MU-Updated-7-Jun - Action Groups Extended - http://forum.kerbalspaceprogram.com/threads/74195-Action-Groups-Extended-(Ver-1-6-Jun15-14)-250-Action-Groups-in-flight-editing - Magic Smoke Industries - Infernal Robotics - http://forum.kerbalspaceprogram.com/threads/37707-0-23-5-Magic-Smoke-Industries-Infernal-Robotics-0-16-2 Task: 1) Launch from kerbin with two probes. 2) One probe must land on the mun, second one must crash close to the first one (you need to get that on camera from the landed probe) 3) Second probe can only have monopropelant. How to win: Closest crash captured on camera wins.
  3. Here it is http://pastebin.com/1qnJPLn1 and here: how to recreate it in game: https://www.youtube.com/watch?v=H60-2ICPPHk version 0.23.5.464
  4. HullCameraVDSConfig { AllowMainCamera = true CycleToMainCamera = true CycleOnlyActiveVessel = false DebugOutput = false CAMERA_NEXT { primary = Minus secondary = None group = 0 switchState = Any } CAMERA_PREV { primary = Equals secondary = None group = 0 switchState = Any } CAMERA_RESET { primary = Backspace secondary = None group = 0 switchState = Any } }
  5. I have a problem: When i activate a camera and than swich to another one i can't get out of camera mode. Hiting backspace will only put me back at the first cam view. I also assign a key for deactivation all cameras but no luck there... any ideas?
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