ThePerpetual
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Posts
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KSP2 Release Notes
Posts posted by ThePerpetual
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Well well, I suppose one sentence really is all it takes to describe this mod, as opposed to some others.
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okay? what is a PAW and what customization options are available?
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I'm kinda dissapointed in lack of Dragons thus far... I think I'll make one.
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Dreamchaser-inspired entry: http://steamcommunity.com/sharedfiles/filedetails/?id=915476953
Can deliver 20 tons to LKO and a crew of 4, for a per-launch price of about 40 000 funds.
Has docking capability and fuel cells for electricity.
The orbiter's wings are squat, and provide a glide ratio of(at best) 3/1. This necessitates the addition of 4 Juno jet engines for assistance on landing(though the engines cannot provide level flight on their own). The reason for this design is to lessen the wing area necessary on the booster stage for stability purposes, thus reducing the per-launch cost and lowering risk of launch failure. Similarly, the vehicle lacks a rudder and tailplane.
If the mission requires it, this vehicle can deliver payloads to higher orbits through the use of a booster stage as part of the payload. This stage is then flown back to the orbiter and recovered.
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where are the devnotes?
*glances at pitchfork*
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makes sense to me
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They're back! yay!
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2 minutes ago, Bezzier said:
...are they ever coming back? It's been nearly 4 weeks.
IKR
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Modding monday? Devnotes? where have they gone?
*sharpens pitchfork*
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I highly recommend Promii's Kerbal portraits for Fanwork Friday, just saying.
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guys, get the pitchforks. The devnotes are once again missing.
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wow i'm early... looking forward to the devnotes though!
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Video first, devnotes second? what?
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It's.. It's almost wednesday! Surely, that means Squad have been quite busy.. Anyway, looking greatly forward to the devnotes: wednesday edition III, I presume.
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This is going straight to my desktop.
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18 hours ago, capran said:
Neat. This made me come up with a suggestion. How about making each planet feel a little more unique and interesting by having each planet/Mun have it's own theme soundtrack? Maybe even have different songs play depending on altitude! Perhaps a more sedate tempo when in high orbit, and a more attention-getting one when in low or sub-orbital flight?
Oh yes, oh yes I back this idea.
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Snowballs on Eeloo..
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Seems more like a lander to me.. but where are the parachutes? surely those A.I.R.B.R.A.K.E.S won't be enough..
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17 hours ago, cantab said:
Maybe I'm oversceptical, but I shan't be surprised if that "stuff" goes over like a lead balloon with the existing players.
why?
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Oh dear, it seems the forum conversion has taken it's toll on this post..
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fighter plane challenge:
build a working jet plane(weapons optional), and aim to destroy a jumbo orange fuel tank. be careful though, if your plane is destroyed, you have to start over(revert to launch). the first person to destroy the target, and safely land on the runway(in terms of spent time), wins!
KSP Challenge: Lithobraking!
in KSP1 The Daily Kerbal
Posted
As far as I can tell, Eve will be far easier than anticipated because you can glide. Not to mention the fact that gliding means you can land directly on top of any one given spot. Add to that that Eve is the highest scoring body...