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SirZortron

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Everything posted by SirZortron

  1. I think that another way you could sabotage their launch is to launch first. Basically, if they get the job to land on Minmus and get back you could just do it first and get the reward. Or, the other "company" fails their launch with out your interaction giving you the job instead.
  2. ---the option to be able to "weld" pieces together for stability and potentially eventually merging those parts together in order to make the parts-tree of a ship smaller (by combining structural components, etc.) as well as greatly reducing the lag of larger ships. basically, the game would make its own parts in order to maintain lag-free simulation. ---Slow-motion mode (for those tricky maneuvers and accuracy of trajectory firing) ---an easy, medium, and hard setting each with varying degrees of air friction, docking port alignment requirement, shaking of parts, etc. ---landing dust, radio chatter, eclipses, more realistic galaxy-in-the-background, basic general ambiance stuff ---better physics for air friction, as well as adding Solar Pressure (so we can use solar sails as propulsion away from the Sun) ---When a docking port is docked, I'd like to be able to rotate the two parts after i have them docked ---in the VAB, a way to place things a set distance apart (specifically for docking ports so i can accurately place ports to dock two structures in multiple places) ---Eve's atmosphere isn't made of oxygen, so jet-engines shouldn't work ---liquid nitrogen part/resource to cool engines in-orbit ---(holding place for more ideas)
  3. isn't the point of KSP to be a rocket game? maybe if you are floating in water on an object, you might have the option to, but it shouldn't be a game. more like science. But you are still going away from SPACE. kind of the idea of the game, isn't it?
  4. I would like a few things: -landing dust -tread marks (wheels and walking) -post-docking, i'd like to be able to rotate relative to the two ports, so i can connect other ports without having to leave and try again -solar pressure (becoming solar-sail compatible) -city lights when in orbit (to preserve lag spikes of actual cities) -radio chatter -stock parts so we can have more aesthetically pleasing end results (like a circular sleeve for lander bottoms, or curved surfaces for external casing - so i don't have to clip parts)
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