So as I found that expeditions to other planets with large craft tended to be wobbly I decided that I would try to make ships and stations that had essentially multiple sections side by side so that they were more ridged. I did a little forum research and was told that it would work and gave it a try. Sure enough it worked and I sent a very large station to the Joolian system without a problem. (Other than that my landing ship couldn't take back off of laythe ) (The images shown are of the station after using hyper-edit and putting it into an orbit over Kerbin because Jool must have eaten my station or something because it disappeared, but that's beside the point) (And one screen that I must have picked up while transferring to Jool because it looks amazing imho) With the release of .23.5 and the extra large parts I decided to make a huge launch stage and send hundreds of tons into orbit to make a new station with the same concept, however only the center docking ports would connect and not the other docking ports. The only apparent changes were the mods that I used, which in .23.5 is only the same mods that I used in .23 but fewer (except for two mods), and that I used 4 sides around the center core instead of two. Currently installed mods on .23.5: Active Texture Manager (I believe it's the aggressive version but I could be mistaken) Docking Port Alignment Indicator Engineer Redux Infernal Robotics (Not used in this craft) Kerbal Attachment System (I don't believe this is in my .23 version) Kerbal Alarm Clock Kethane MechJeb2 Vangard Parachute (I also don't believe this is my .23 version)