Jump to content

sprocketdrox

Members
  • Posts

    18
  • Joined

  • Last visited

Everything posted by sprocketdrox

  1. Hi everyone, Does anyone have any good tutorials on how to edit and create star systems with this mod? I will say I'm still on .24.5 (Haven't bothered updating, non 64bit KSP is more frustrating than it is worth). I played around with it all last night, editting configs back and forth and such, but I can't seem to get everything to kind of mesh together. I was using Star Systems, which worked great except that my stations and satellites would stop following Kerbin and wind up floating in space, so I abandoned that. I'm not looking to create new planets and stars, just ones that came with Planetfactory CE and the Kaiser system from Star Systems really is fine for me. For some reason, it will load one, but not the other evein if I set up the star config right. I combed through threads until my eyes bled, and didn't stumble upon anything useful. Thanks in advance. Edit: Just to make it clear, I AM using the older compatible version for .24.5 from I believe January 2014. I also wanted to mention, I can load the systems, just not all at once it seems and I'm really just wanting to either add Kaiser or move some of these around, so I guess what I'm really looking for is: -Can I edit the configs properly to do this? -If I can, is there any guide on what the different config values do.
  2. Hello, I'm having an issue where things in orbit get left behind as I warp and then wind up just sitting out in space. Suggestions?
  3. Yeah that version for .24 that you posted didn't show up in game and wasn't available to select to be visible.
  4. I just got back into town off of an extended Holiday and still plan to post my results using that special build. Sorry it has taken so long.
  5. Might do but you guys have probably covered all the bases on it as far as it could go most likely. Anyways, thanks for the link and the help.
  6. Alright thank you. I don't suppose either of you have a link or download for the last version(s) to support .24.2 do you? I can just play around with different orientations but if there is one that works a little better than the one I have, might be worth it or I'll have to go back. The odd offset makes everything look so odd, even if the database updater is amazing. If I could just get the original to do the database update in game, I'd be in Heaven haha.
  7. @Lack Thank you so much for the previous build. I was having a hard time making sure all the Squad textures from .25 loaded properly for .24.2 For the most part it worked but I was missing 1 single texture and couldn't figure it out, so there were always a few that were that red and white nightmare.
  8. Was there any version of these packs compatible with .24.2? I haven't made the big switch yet because I can't give up that sweet sweet 64 bit.
  9. Yes, I get that. I haven't and probably won't make the switch to .25 because a lot of modders locked me out from using their mods with .25. Not to mention .25 in itself changed a lot of things about the game that I feel are still being tweaked and I don't think I could go back to 32 bit from 64. I get that a lot of people said 64 bit was unstable and shouldn't have been released, but for me personally, I have never had one single issue with 64 bit with .24.2. No random crashing, no right click errors. Runs perfectly fine. Then .25 comes along and suddenly everything is screwy with 64 bit. .24.2 for me is by far the best KSP experience I have had yet, and .25 feels like they backtracked and tried to revise a lot of things that, to me, are not all that stable yet. So if you have no suggestions for it, please just say we are no longer supporting old versions. The reason I asked is because some modders tend to keep compatible with a previous version or two for people like me that don't want to make the jump to the next version until a lot of issues get ironed out.
  10. The problem there is that it isn't just 1 craft or a specific build. Everything seems to be off axis or puts part in odd ways that the original UbioZur didn't seem to do and nothing I've tried seems to fix it. Using the version for .24.2
  11. Is this mod still being supported? I'm having some issues with parts being off center when I weld. Suggestions?
  12. Back again. I'm slowly getting everything to work, but a big issue right now is that changing ISP values has been causing MAJOR instability and crash issues. Anyone have any thoughts on what could be causing that? It worked fine in older versions.
  13. Disregard, found the issue with missing textures. The part is trying to use some textures from .25 Squad folder that do not exist in .24 =/ Probably from moving file names and such. Example: texture = model000 , Squad/Parts/Command/hitchhikerStorageContainer/cabin texture = model001_NRM , Squad/Parts/Command/hitchhikerStorageContainer/cabin_n The storage container isn't in command, and I don't think it is labeled like this. I'll have to dig to find out. Guess I'll have to repath all of them. Or maybe try merging the Squad folder.
  14. Also, just did a test. I'm getting some odd texture issues with SXT. Some pieces are totally black, others are just red and white. Thoughts for a fix please?
  15. Yeah, I have Firespitter for .24.2 and works just fine, just couldn't remember the last time I had updated it and wanted to make sure I had the very last release before .25 came along. Thanks though, I'll download and try.
  16. Anyone have the last version of LLL for .24.2/Is Stock Extension available for .24.2? Changelog on Kerbal Stuff only has .25
×
×
  • Create New...