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MoonHeadJohn

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Everything posted by MoonHeadJohn

  1. Hi Mu,

    Wondering whether you can help me, what technique (if any) do you use to generate the height map data for each of the planets? I've been searching for a good while now for information from yourselves at Squad, but it's either hard to come by or simply hearsay. I'm in need of a technique name from the source (yourselves at Squad) for my research project for University.

    I understand you're busy but I will be grateful for any information you could provide on KSPs height maps.

    Thanks.

  2. That video is great, thank you! Do you know of any more sources of info regarding their PQS mod system? It comes across as a bit ambiguous when it talks about the particular technique used. I know they mentioned Simplex Noise within the later stages of the talk but is the same technique used to create Height data for all if not most planets in KSP? I know Kerbin has some hand drawn features but it's the rest I'm interested in. I want to avoid misinterpreting any info they gave us in the video.
  3. I think there was mention of implementing a discovery mechanic in future to find other worlds within the solar system rather than know exactly where they are from the start. I like the idea of having a space telescope to produce science, but I'd prefer the idea of a 'live' feed from the telescope. And I'm mostly thinking of a live feed for planets and moons within the system rather than looking at Stars, Nebulae, or (more unlikely) Extrasolar Planets. Seeing as there's no interstellar element yet (something far, far, far, far... far down the line), this'd be the best bet for now. But if it should happen in future then maybe something like the data you'd see from Planet Hunters would be good. Honestly, post count is by no means indication of intelligence of a user and really shouldn't be used as another means of judging the merit of someone's post. Just comes across as petty, regardless of the content posted by the respective user.
  4. I'm not 100% sure if this would be the best place for a subject like this so apologies if it should have gone elsewhere. I've been looking around for a while now but had no luck finding any sources from the devs stating exactly which terrain generation techniques they use. I've been told that fractals are used to create the height data. I've found an old blog post from about 2 years ago which talks about how the data is used and applied, but the only hint towards the methods used is old and may or may not used within the current version of the game. Would anyone happen to have a link to one of the Devs themselves talking about the techniques used in a blog or forum post?
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