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cageddanimal

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Everything posted by cageddanimal

  1. My main reason for doing this aside from being able to get my KSP fix while on my Chromebook is for me to learn WebGL. If Squad has a problem with me making this available for use I can always use it on my local server for my own use. So either way I am going to give it a shot. I would also be more than happy to hand over the code and control of the project to them at no cost if it something they would like to support. I am not looking to profit at all I am only looking for a fun challenge that is applicable to my interests (Javascript, WebGL and KSP). To me it would be a Win/Win for Squad. But it is their game and they are well within their rights to stop me from doing it. I will certainly get the appropriate permissions before I put it out for the public to use.
  2. I am playing around with the idea of creating a WebGL(three.js) based VAB/SPH that will create craft files. If you think this is a good idea what kind of features would you want for an online VAB/SPH? Some baseline features off the top of my head: - Create crafts you can use in KSP very similar to the way you build crafts in the VAB/SPH - Integrate with Google Drive to save/load your crafts. - Load/Save crafts to a local directory - Enable additional modes to attach parts (Mirror mode in VAB, Part welding, ect) - Browse through your saved crafts by TWR, Crew capacity, mission capabilities - Mission planning mode (Enter destination and it will recommend saved crafts that can make the trip/round trip) The main reason I want to do this is because I am away from my one computer that can actually handle KSP but I would love a way just to design crafts no matter where I am. I would love to work on my crafts when I am traveling or sitting on the couch with my Chromebook. What do you think? Would you be interested in using this? What would you want to see in a website like this?
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