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elloopa

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Posts posted by elloopa

  1. That will cause issues with the more modules you have, especially if it has an actual engine on it. Worst part is, the tiny-est offset can cause uncontrollable rolling under power. My experience with modular ships (or other modular things meant to move) has given me two good solutions with radial modules:

    1: Have segments on the central module to allow stack docking to be parallel, this may not be terribly pretty, but it gets the job done symmetrical radial modules.

    2: The only other successful I've had with this is to build a shipyard (it can be a big tube with docking ports up and down it, but a skeletal sci-fi type shipyard is good if your worried about separated modules drifting away). If you dock the modules with it and go to KSC and back, everything will be lined up pitch and yaw wise. For a station though, make the shipyard mobile so you can tone down the lag when you're done.

    Best I got for you.

  2. I downloaded this yesterday and none of the kerbals are getting ribbons. My first kerbal to orbit got nothing but an extra thing on his mission count. Just to be sure something was wrong, I popped a command on the runway and plonked a flag right beside it to try and get the first flag on kerbin ribbon. Yet poor Mitsy was simply given another tally to his mission count. I am using 64 bit ksp 24.2. If need be I'll list the other mods in my folder.

  3. At that speed, it should take under 40 hours.

    I do believe you are correct, although that is only active time, but walking would take nearly two months of active time. Still though, most of us have friends, family, jobs, food, and bills to deal with. And with whatever you have left as free time, probably isn't gonna be all ksp (or games in general), and I doubt I'm the only one here with a massive space program filled landers and colonies to land.

    p.s. if I seem rude with this reply, I don't mean to be.

  4. it requires reaction wheels to stay upright, which needs to be toggled off(I originally said this in the rules, but I didn't realize I overwrote it with RCS). 2, I didn't specify a spinning score anywhere.
    The SAS issue, sadly will require a full redesign. As for the spinning thing, if I had thought to set it to docking mode, you would see that I was actually holding forward and right. I just recorded it as separate because frankly less then a second is a bit unfair. But I shall give it another go.
  5. Javascript is disabled. View full album
    First time trying to post an imgur album, feel like I did it wrong. Anyway this is my submission.

    Not sure if this will effect my submission, but so I could drive the thing I had to map H and N to forward and reverse.

    Durability 5

    Stability 5

    Modularity 10

    Is a rover 1

    Part Count 5

    Weight 5

    Max Speed 18

    360 turn time 20 (slow) ~0.6 (fast/spinning)

    Subscore calculation is a bit confusing since it isn't clear (to me anyway) on what is and isn't to be multiplied. However, my best guess at the subscore is 28125 for big circle. The spinning time would make it ~187500.

  6. My first rocket, in the demo when it was at 0.14. Well, the first rocket to get off the ground in one piece anyway. The second iteration was beefed up so it moved on takeoff and had wings so it flew straight.

    3uCzkXo.png

    Later in the horrible flight that Jeb didn't survive.

    I60ISwA.png

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