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Unto the Cruel

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    Bottle Rocketeer
  1. I've been toying with it a little bit. I've got it set to start the turn around 5 km and end it at 65km. I think the turn rate is set to about 60%, and it's working with standard rockets and the KSO stubby shuttle as well.
  2. Start your turn early (like ^ said), and make your ascent profile as gentle as possible. Outside of that, you have to find numbers that work for the craft in question, though fairings could probably help smooth out with some standardization.
  3. I'd go with Mechjeb, FAR, and FTMN (the bigger nuclear engines).
  4. It feels too much like spyware to me. I'm uninstalling any mod that includes it, I just don't trust people that want to use it in their mods.
  5. This is exactly how I feel about it. I went and uninstalled Kethane and KAS (since Majiir is the "plugin maintainer" for that mod as well). It should be opt-in, and the option to enable/disable should be readily accessible and not buried in the code somewhere.
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