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Robzilla45

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Everything posted by Robzilla45

  1. Is there a good tutorial for this mod? I can't seem to get the missiles to lock on and hit a target.....
  2. Thanks.. I'll give that a try. hmmmmm now how do I set up an airborne target?
  3. I'm sure I'm doing something wrong here... but I can't seem to get any missiles to work. They launch just fine but I guess they aren't getting a lock on the target because they just sail off into the distance. Is there a good tutorial for this? Or perhaps someone could explain exactly how this is done... please.
  4. Any idea when an update for this great mod will be available? I really like it. I haven't finished all the contracts yet.. but maybe you could have some enemy craft on other planets and moons? .... destroy the enemy base on the moon.. on duna ... etc. Raid an enemy cargo ship.... with or without escort... destroy the enemy space station.... stuff like that would be great too! Thanks for the great work.
  5. Thanks for the help (sorry, I have used Firespitter so much.. I didn't realize that this part was from a mod... duh!). I've got it now!
  6. Ok, so how do I use this thing? I'm just trying to build a boat... but I can't seem to launch it properly. Anyone got any ideas?
  7. I'm speaking of the 'FS3WL water launch system' located in the command and control parts....
  8. Yeah... I can do that... but what's with the water launch thingy in the control parts?
  9. Could someone please explain how to launch in the water! I'm trying to build a boat... and well... I'm stuck! HELP ME PLEASE!
  10. Ok... I've been goofing around with my game a bit. I've gotten several of the mods to work correctly and I've realized that some mods are dependent upon others. And the 'toolbar 000' thing... and the parts.. and the models... and ... well. Let's just say that I find it all just a little bit confusing. I've gotten all of this stuff to work at one time or another, but as I was toying around with the latest addition to my game, I noticed that the mechjeb had stopped working. It was still there, but the tab had disappeared from my flight display. In my attempt to fix this, I think I broke my game. Now, I have re-installed a vanilla version of my game, and I want to set it up with particular mods (namely: Mechjeb2, Kethane, InternalRobotics, Firespitter, DMagic Orbital Science, BioDomes, and B9... and I believe I need to have Toolbar 1.71??) I was wondering, since there seems to be some requirements for some of the mods.. and some conflicts... Is there a recommended process for setting up your game.. ie, Once you install your game, first you add mechjeb2, then add the firespitter mod, next the B9, next add ... etc, etc... Could I get a little advice, please?
  11. Well.. there you go. Great thanks to Taki117. Now, why does it not say that you need to install this "toolbar" plugin first? It's working great now. Thank you very much.
  12. I have no Mechjeb GUI on my display.. but I can place the mechjeb module on my ships... hmmmm. As far as I can tell, I have it installed properly but it's not working.
  13. Hello, I'm rather new to this game and so far I really like it very much. I'm attempting to install a few mods, namely the Mechjeb mod. I seem to have it installed properly and I have figured out how to unlock it on the tech tree. I have installed the part on one of my ships... but when I launch the rocket .. I don't see anything on the display to activate the mechjeb unit. I can only assume that I don't have it installed correctly or that I'm not activating it properly. A little help please.... Thanks
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