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martinmike2
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KSP2 Release Notes
Posts posted by martinmike2
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Just a quick question, tried to use this with the Shuttle Lifting Body mod, which uses the Mk3 cockpit as the control point. Got the following error: "CONTROLFROM command found a generic part value." Am I doing something wrong? or does this not work with manned rockets?
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4 hours ago, MOARdV said:
Okay. There's something else going on. I can force the Windows version to run in GL4.5 with no problem, and I'm on NVIDIA hardware, so it's not the shader, per se. Guess I'll keep snooping around the 'net to see if there are clues.
EDIT: One other request, @martinmike2 - the last log you sent had a lot of exceptions from a kerbquake.dll. Please remove that DLL, just to be sure it's not introducing side-effects. It looks like it's an outdated mod, based on the exceptions it's throwing.
Saw those myself and already removed it
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6 minutes ago, MOARdV said:
Is it running in OpenGL 4.x mode? Or do you have KSP forced to run in GL 2.x (I assume there's a way to do that)?
I was using plain ol launch. but forcing to OpenGL has the same issue. Running OpenGL4.5, there isnt a way, that I know about, to force it run a lower version
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58 minutes ago, MOARdV said:
What sort of GPU do you have on you machine? I'm concerned that even the fallback shader failed in your case.
NVIDIA Corporation GM206 [GeForce GTX 950] (rev a1) with driver version 375
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Not yet
QuoteWARNING: Shader Unsupported: 'RPM/CroppedDisplayShader' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'RPM/CroppedDisplayShader' - Setting to default shader.
WARNING: Shader Unsupported: 'RPM/Blur' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'RPM/Blur' - Setting to default shader.
WARNING: Shader Unsupported: 'RPM/DisplayShader' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'RPM/DisplayShader' - Setting to default shader.
WARNING: Shader Unsupported: 'RPM/FontShader' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'RPM/FontShader' - Setting to default shader.
WARNING: Shader Unsupported: 'RPM/Grayscale' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'RPM/Grayscale' - Setting to default shader.
WARNING: Shader Unsupported: 'RPM/Greenscale' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'RPM/Greenscale' - Setting to default shader.
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'SHADOWCASTER' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - All passes removed
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'SHADOWCASTER' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - All passes removed
WARNING: Shader Unsupported: 'RPM/JSILabel' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'RPM/Noise' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'RPM/Noise' - Setting to default shader.
[RPMShaderLoader]: Found 8 RPM shaders and 9 fonts.For information: I created a new clean install and only installed the ASET props, ModuleManager, and the RPM mod. Then d/l your new ksp, overwrote the one in the mod folder and relaunched
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11 hours ago, MOARdV said:
I was worried something like that would happen, since I had to rebuild the asset bundles and I don't have a Linux box I can use for testing.
Just a heads up, the alternate bundle didn't fix it.
QuoteWARNING: Shader Unsupported: 'RPM/CroppedDisplayShader' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'RPM/CroppedDisplayShader' - Setting to default shader.
WARNING: Shader Unsupported: 'RPM/Blur' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'RPM/Blur' - Setting to default shader.
WARNING: Shader Unsupported: 'RPM/DisplayShader' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'RPM/DisplayShader' - Setting to default shader.
WARNING: Shader Unsupported: 'RPM/FontShader' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'RPM/FontShader' - Setting to default shader.
WARNING: Shader Unsupported: 'RPM/Grayscale' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'RPM/Grayscale' - Setting to default shader.
WARNING: Shader Unsupported: 'RPM/Greenscale' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'RPM/Greenscale' - Setting to default shader.
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'SHADOWCASTER' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - All passes removed
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'SHADOWCASTER' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - All passes removed
WARNING: Shader Unsupported: 'RPM/JSILabel' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'RPM/Noise' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'RPM/Noise' - Setting to default shader.
[RPMShaderLoader]: Found 8 RPM shaders and 9 fonts.I offer my machine as a testbed should you need it.
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Just dragged the beta into gamedata, installed the AIES mod, IVA looks like this:
Running: Linux KSP x64
Installed Mods: https://pastebin.com/VscgGYh9
logfile: https://www.dropbox.com/s/ucp4gg1d16ydqrr/Player (copy).log?dl=0
I also confirmed that I have the Liberation font family installed.
Where did I go wrong?
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On 6/27/2016 at 3:17 PM, Armarnis said:
hello,
i have a big problem with these plane contracts. i build a very basic one which can be seen here
but once i am on the rollway, the plane starts to "drift" to the left or the right when i take up speed (well in fact as soon as i pick up speed). is it related to my plane design, am i missing something here or is it the wheels? so far i wasnt much into rovers or planes at all, but i've read several times now that wheels made big problems?! i also tried tuning these traction settings on the wheels but to no avail (maybe i just didnt try hard enough though).
any help would be greatly appreciated
A Scott Manley special! I had the same problem and will definitely try out NathanKell's suggestion to use the smaller wheels.
Love the mod, maybe now I can complete those delicious xplane contracts!
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
in KSP1 Mod Releases
Posted
anyone else having a problem where the nose cone falls off the SRB on seperation?