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EU Citizen, humble earthling
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Sky_walker replied to Galileo's topic in KSP1 Mod Releases
Think you've got a mistake in texture packs. duststorms.dds: SVE_MedResTextures.zip - 11MB SVE_HighResTextures.zip - 2.8MB Shouldn't it be the other way around? Larger file in High res pack? -
Sky_walker changed their profile photo
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oculus rift support
Sky_walker replied to popeter45's topic in KSP1 Suggestions & Development Discussion
Time for necromancy: Official Rift support? Pretty please? -
I tend to run Ariane 5 as a base, though I usually run smaller, more efficient missions instead of a huge fuel-burners.
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It'd be great if this could come with a container to store the samples and an additional mass, even if tiny. Eg. regular sampling would be like 0.02 for an empty container and 0.05 for a full container (size-wise it could be like a smaller version of FL-R10 that can be mount not only linearly but also radially), to be gathered by EVA. large samples could be size 2 with 0.05 empty mass and 0.5 full, and require robotic arm to capture.
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Nostalgia: Your Fondly Remembered Rocket Designs
Sky_walker replied to Vermil's topic in KSP1 Discussion
I have a few, but sadly all the screenshots of them I made were lost during the hard drive formatting. Now there's only one remaining - my Ariane 5 with ATV -
THE single most aggravating thing in KSP for me is...
Sky_walker replied to wossname's topic in KSP1 Discussion
Miracle magnetics, parts that bend as if made of rubber (or worse) and other nonsense like that.... see my avatar for some random example. -
Well, I would scrap the surface of all the planets in a game and re-think it from ground up. Money permitted - I would hire geologist to help out creating some interesting interconnecting geologic features on a surface (canyons, mountains, riverbeds, etc.), introduce some some active features (volcanoes, cryovolcanoes, geysers, seas of methane, etc.), basically: Use planetary geology as a list of possible features to implement into the game. My main goal would be to make planetary exploration a thing. Something that pretty much doesn't exist in the game as of now.
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Finally - particular wanted news - announced for 1.1
Sky_walker replied to Anthlon's topic in KSP1 Discussion
ESA sort-of does it, only by replacing radio-based ESTRACK with laser-based satellites of European Data Relay System. But only sort-of - EDRS won't be used for probe telemetry but rather as a data link. -
Yea, same here... came back for a while, played half-way through the tech tree and burned out as well. Now I only pop from time to time looking for what's in a next version. For now I'm catching up with some series I missed while being on a holiday, and occasionally play Take on Mars (looks like they plan to evolve that game in a similar direction to KSP, only in more limited way, yet it feels more serious than KSP does, which is a good thing). The whole 1.0 release was a huge chance to reignite interest in KSP, but it was turned into a debacle by devs choosing to rush the release. Which is really a shame...
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Rosetta, Philae and Comet 67P/Churyumov-Gerasimenko.
Sky_walker replied to Vicomt's topic in Science & Spaceflight
Wow, the excitement level of this mission goes higher and higher! hehehehe I'm most glad to see that ESA yet again proved nay-sayers to be wrong! Amazing news. Philae apparently got 24 Watts available at the moment which is said to already be enough to run some experiments. But because it woke up so long before reaching perihelion (what will happen on 13 August 2015) it seems that ESA will be able to study Comet with Philae for quite a while now. -
Well, that's what they basically did. Their "color" images are de facto a composites of panchromatic + narrow wavelength red & blue. Green channel is created by subtracting other colors from panchromatic image, therefore it's not really green. It basically contains everything in wavelenght spectrum with exception of subtracted filters. It's good enough for public, but if you really want to know how it looks like in full colors - New Horizons won't tell you that.
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Make shuttles easier to make.
Sky_walker replied to clivman's topic in KSP1 Suggestions & Development Discussion
High gimbal engines are missing for ages nd currently they are one of the biggest obstacles in building a shuttle. as for SRBs - yes, please. I hoped to see larger SRBs in SLS release but instead got taller boosters that look way too thin for SLS o_O no idea why such decision was made. We really could use thiker boosters. Also: they should have gimballed thrust. In fact most if not all of the modern SRBs are gimballed, and yet none of them in the game are.