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muskeg

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Posts posted by muskeg

  1. This is my first Eve landing. I hope Jeb is happy with his new home because his small ship is nowhere near able to get away from Eve's pull.

    QpCUa.png

    And the rocket used to get there

    n4ShX.png

    It wasn't exactly my first landing there, I actually sent another rocket before but I wasn't aware of the extreme atmosphere on Eve so the chute ripped apart while the ship was still very high. I was expecting the ship to explode on impact so I tried to "EVA-drop" the kerbal a moment before the ship hit the ground to try and save the kerbal but he actually died while the ship survived (1 leg out of 3 and the engine exploded). If Jeb feels like walking to the other side of Eve he'll find some scrap and fuel he can use :)

  2. I did actually land safely, but I was landing on rockets without a parachute and was so scared of failure that I didn\'t take any screenshots. We miraculously landed on like a plateau near some mountains. Also, of course that Lunar lander pictured above I\'m unable to fly. If does honestly have fuel on-board, almost certainly enough to burn for a free return back to Kerbin, so I consider this mission a success on both counts.

    Nice job. Bringing and leaving an operable lander on the crash site gives extra credits. The kerbanaut commander was definitely successfully rescued. You can of course also wear our medal of courage if you feel like it courage_medal_mini.png :D


    [url=http://i374.photobucket.com/albums/oo189/ze_raph/courage_medal.jpg][img=http://i374.photobucket.com/albums/oo189/ze_raph/courage_medal_mini.png][/url]

    Thanks for playing. The 'drop-off' gave me ideas for other challenges.

    Again, well done!

  3. Bonjour,

    Francophone de Montréal. Je joue depuis quelques temps déjà mais j\'ai commencé à faire des petits 'packs' de pièces dernièrement et ça m’amène à 'poster' plus souvent. Encore un peu nouveau sur les forums :) content de voir d\'autres francophones.

  4. Outcome

    Success.

    For successful extraction of our test pilot, NorthWood corporation is proud to offer you the medal of courage and valor, that you are free to wear or not (in a signature or something else), at your fitting: courage_medal_mini.png

    To insert on the forums:


    [url=http://i374.photobucket.com/albums/oo189/ze_raph/courage_medal.jpg][img=http://i374.photobucket.com/albums/oo189/ze_raph/courage_medal_mini.png][/url]

    NorthWood is forever grateful so enclosed with the medal, you will find payment information for a transfer of 300,000 kerbal space credits. We hope this will help you with your future projects.

    Seriously, nice job. I thought that 24h might be too long of a limit, but I didn\'t expect it to be THAT too long. An efficient ship is nothing without a good pilot. Well done.

  5. dsotm_title-1.jpg

    T + 15:36:39 - First Incident report.

    After collision with the munar surface, damage to the fuel reservoir rendered the ship\'s propulsion system unusable, leaving our best commander stranded on the dark side of the mun. Using both the space plane and its survival pod\'s oxygen reservoirs, our commander should be able to survive for 24h (T + 24:00:00). Can you save him?

    This is a rescue mission.

    To complete this challenge you have to:


    • [li]Land the closest to the crash site as possible (like...really close!)[/li]
      [li]Land before T +24:00:00[/li]
      [li]Land a working ship (meaning that remaining fuel is not important, but it must be able to move after landing)[/li]
      [li]NOT use 'instant orbiting' parts (post screenshot of the ship on the launchpad)[/li]

    To help you in your task, here is a map indicating the crash site:

    dsotm_map.jpg

    It is fairly hard to pinpoint a precise location on a map and land there so there is no real parts restrictions besides the 'instant-anything' parts. Just show us pictures of that rescue ship.

    Good luck.

  6. *sigh*

    wmb59e.png

    Come on, in its current state the game is just a big sandbox for your hypothetical scenarios. Not every scenarios have to start from the launchpad. Instant orbit parts (that I didn\'t try to be honest) just let you bypass that lack of scenario scripting features. Let\'s not fall into weird nostalgia about 'basics' of an incomplete demo-state game but let\'s remember that 'part hacking' can instead get devs to bring new features to the game.

  7. I\'ve tried the Surge. She flies well, she\'s very stable and easy to handle. Great work!

    Thanks, I spent quite some time trying to balance it correctly. Weight shifts as fuel burns so it\'s never 100% stable but adjusting the throttle helps. I\'m flying it with a PS2 controller but I think it\'s not working too bad with the keyboard. Somehow a 'beginner' plane.

    It\'s a 'slow' flyer, almost a powered glider so it doesn\'t need much power to glide for a long time. For landing, I like to just toggle on the SAS modules in the correct flare position and let it glide down. I wish there were more visual aids to find the airstrip and/or an ILS of some sort to help with glide slope, etc.

  8. NorthWood is happy to announce today the release of the SURGE plane, a new individual vehicle that will let you reach new heights. Directly from our labs to yours, our latest sea/space hybrid plane includes an individual ball explorer ship (that we often call the HI-ball, from the RCS thrusters control buttons) to go where bigger ships can\'t.

    poster.jpg

    The SURGE plane operates like regular planes but also provides limited VTL capabilities. Using RCS thrusters, the plane can hover over water to take-off safely. The thrusters also work as efficient aerobrakes, a most useful feature during tight landings. Once landed, or in case of incidents, just pop-out the HI-ball and start exploring your surroundings. The HI-ball should provide a pleasing experience in any environments: water, mun or Kerbin\'s mountains,...

    Once you\'re ready, pop the cover of the ball and see the world with your own eyes! (and prepare to die alone as there\'s no way back)

    The plane is not complicated to build but is tricky sometimes so it is recommended to use the provided .craft file and disassemble from there if necessary.

    Enjoy!

    Screenshots:

    preview.png

    Included in this pack:


    • [li]Parts:

      • [li]NW_kerbal-command[/li]
        [li]NW_surge_aileron[/li]
        [li]NW_surge_ballcoupler[/li]
        [li]NW_surge_ballRCStank[/li]
        [li]NW_surge_ballRCSthrust[/li]
        [li]NW_surge_engine[/li]
        [li]NW_surge_fuselage[/li]
        [li]NW_surge_popball[/li]
        [li]NW_surge_sasball[/li]
        [li]NW_surge_stacker[/li]
        [li]NW_surge_VTLRCSthrust[/li]

    [/li]

    [li]Ships:


    • [li]SURGE I.craft[/li]

    [/li]

    ** NOTE: The Kerbal command pod included in this pack will/should replace the Kerbal command pod from the T-REX rocket seat pack. BOTH ships use the same commander. The T-REX\'s archive has been updated to contain the exact same commander. **

    Download: northwood_surge_plane_I.zip

  9. Get C7s permission to use somewhat of his textures then make a cockpit for this little chair with kerbalnaught so we can have ejection system :D

    for our wacky planes

    Sneak preview of a space plane I\'m building right now. It uses the same kerbal commander as the t-rex rocket chair. The cockpit-ball pops out of the plane to become a small RCS-propelled exploration/survival vehicle. The ball cover can also pop out to show the kerbal commander. No real texture yet but it flies relatively good.

    I have control surfaces issues and some more testing to do but I hope I can finish it soon:

    surge-preview.jpg

  10. I made some testing and had much fun with these settings in the command\'s part.cfg:

    rotPower = 0.15

    linPower = 1

    This allows for comfortable control in the atmosphere with the 'instant control' mode while giving acceptable control in space with a combination of precision control and S.A.S.

    However, these settings create another 'problem' if you\'re planning to use the t-rex as the last stage of larger rockets. A rotPower of 0.15 does not give much control over heavier ships, making it hard to steer those rockets. I\'m not sure what to do about this, advices are welcome.

    But as a standalone it flies nicely. In a single flight I was able to rocket into orbit, aim at a precise lake to fly down to, hedgehop for a while from mountain to mountain then get back to orbit and come back to the space center for landing on the airstrip. I ran out of fuel 53m over the airstrip and died atrociously but it was fun :)

  11. difficult to control [...] for orbital and Munar flights.

    Granted, it\'s not easy without the atmospheric drag and everything. I\'ll admit I mostly tested on Kerbin\'s surface and only made a few tests around the Mun\'s surface. As suggested, I\'ll have a look at lin and rot power and try to find a better balance between both space and atmospheric usage. I guess my ad was lying a bit (don\'t they all ;) ), sorry!

    I think there was one unreleased jebpack

    I have a few RCS thrusters packs that I didn\'t complete yet. RCS thrusters are not as straightforward (to me at least) to fiddle with as liquid engines. But now that I got this 't-rex' out of my mind (mostly), I can go back to these old projects 8)

    rcs_pack.jpg

  12. northwood.png

    NorthWood now offers 2 vehicles packs. The T-REX, an individual rocket seat for the brave commanders and the SURGE plane, that includes a tiny ball ship, also for individual transport. Both packs use the same kerbanaut commander pod that is distributed in both packs (both ships use the same command pod).

    We hope you enjoy!

    =======================

    At NorthWood Gardening Tools and Space Dynamics, we are proud to announce today the first public release of one of our rocket engineering projects. Specializing in small ships and individual transport, NorthWood\'s previous projects rarely made it past the 'please-don\'t-strap-me-alive-to-that-flying-bomb' stage and are still considered too experimental for commercial usage. This is why we are happy to introduce you to the new T-REX tri-engine rocket seat:

    northwood_trex_poster.jpg

    Backed-up by our decades-old experience in designing shovels and wheelbarrows, the T-REX is (we believe) the first individual transport system to hit the market. Operating the T-REX requires two ground control officers (for remote stabilization and guidance assistance) and a fool kerbal commander willing to be strapped to an explosive fuel tank.

    Unlike planes, the T-REX is designed for vertical orientation, accomplishing horizontal trajectories by tilting the seat in the appropriate direction. Its fuel autonomy should give you more than 20 minutes of surface flight. With these capabilities, the T-REX is definitely a 'cheat rocket' and should be used for fun. Purists need not apply. Enjoy!

    Included in this pack:


    • [li]Parts:

      • [li]NW_kerbal-command[/li]
        [li]NW_trex-engine[/li]
        [li]NW_trex-sas[/li]
        [li]NW_trex-wingtank[/li]

    [/li]

    [li]Ships:


    • [li]T-REX I.craft[/li]

    [/li]

    [li]README-MANUAL.pdf[/li]

    Note: original model and texture for the kerbal-command by prefim, used and distributed with explicit granted permissions.

    Download: northwood_t-rex_I.zip

    =======================

    NorthWood is happy to announce today the release of the SURGE plane, a new individual vehicle that will let you reach new heights. Directly from our labs to yours, our latest sea/space hybrid plane includes an individual ball explorer ship (that we often call the HI-ball, from the RCS thrusters control buttons) to go where bigger ships can\'t.

    poster.jpg

    The SURGE plane operates like regular planes but also provides limited VTL capabilities. Using RCS thrusters, the plane can hover over water to take-off safely. The thrusters also work as efficient aerobrakes, a most useful feature during tight landings. Once landed, or in case of incidents, just pop-out the HI-ball and start exploring your surroundings. The HI-ball should provide a pleasing experience in any environments: water, mun or Kerbin\'s mountains,...

    Once you\'re ready, pop the cover of the ball and see the world with your own eyes! (and prepare to die alone as there\'s no way back)

    The plane is not complicated to build but is tricky sometimes so it is recommended to use the provided .craft file and disassemble from there if necessary.

    Enjoy!

    Screenshots:

    preview.png

    Included in this pack:


    • [li]Parts:

      • [li]NW_kerbal-command[/li]
        [li]NW_surge_aileron[/li]
        [li]NW_surge_ballcoupler[/li]
        [li]NW_surge_ballRCStank[/li]
        [li]NW_surge_ballRCSthrust[/li]
        [li]NW_surge_engine[/li]
        [li]NW_surge_fuselage[/li]
        [li]NW_surge_popball[/li]
        [li]NW_surge_sasball[/li]
        [li]NW_surge_stacker[/li]
        [li]NW_surge_VTLRCSthrust[/li]

    [/li]

    [li]Ships:


    • [li]SURGE I.craft[/li]

    [/li]

    ** NOTE: The Kerbal command pod included in this pack will/should replace the Kerbal command pod from the T-REX rocket seat pack. BOTH ships use the same commander. The T-REX\'s archive has been updated to contain the exact same commander. **

    Download: northwood_surge_plane_I.zip

    =======================

    * The \'We\' used throughout the text is the 'Royal \'we\'! You know, the editorial...'

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