Oh lord, where did I go SO WRONG?! Let me sum this up quickly: I made the actual model work well. The collision works, the model works, but the texture does not wrap around the model; it is repeated on every triangle. Here\'s the model itself, rendered in blender, and its texture. It\'s supposed to be a helmet. I\'m going to make the rest of the Kerbonaut and put three of them each on a seat attached to a plate. Apparently, KSP thinks that\'s a silly idea with this particular model. Same thing happens in the game as in the SDK. It may not be immediately visible, but when I booted up the game and zoomed in on the part, it turned out that instead of wrapping around the model like it did in the Blender render, it repeated the texture for every single triangle. I\'ve honestly got no clue as to what caused this, and after fiddling around with the CFG, I can only guess it\'s a problem with how I made it in Blender. Somehow. I really hope it\'s not, though. Same thing happened with another part I made, though that look actually went well with it. Does anyone know what causes this? I\'ve worked quite hard to learn Blender, and it\'d be a shame for all the research I\'ve done into making models and stuff for KSP to have gone to waste.