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Nutcase Unleaded

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Everything posted by Nutcase Unleaded

  1. Thanks, guys. The model renders properly, now. And thanks to you, I can move on to more interesting and useful projects. Hopefully, I\'ll have a parts pack up in a few days. Until then, good luck not crashing in a catastrophic space accident.
  2. My biggest problem is that there\'s no way to pull up the 2-D UV mapping window that I know of in Blender 2.60. Which is the first edition of Blender I\'ve used that I actually used to some success. Also, nothing happens when I press the UV Unwrap button that I can tell. What does it do exactly? Is there something wrong with my copy of blender, or does it normally cause the UV-mapping window to come up? If so, what do I download to make it work? I figured it would be the helmet shield that keeps their eyes from frying out, Honestly, though; I don\'t want to bother with modeling their faces, especially since I\'m already awful at even drawing faces, which won\'t match up with the pilots\' faces in the first place. I don\'t want to have to deal with any more details than I need to.
  3. I got to admit, I really don\'t know what I\'m doing when it comes to the textures. I can\'t even get the... I\'m guessing the word is exploded view of the texture to come up in the UV-mapping, so I\'m sort of flying blind. All the tutorials are for versions older than 2.60. Whatever I did sort of made it wrap around the entire picture, but only so strangely, as you can see. You said There were other ways to texture it than UV mapping, right? I managed to get something called 'Vertex Paint' to work before, but what else is there? I\'m getting kind of desperate now.
  4. Oh lord, where did I go SO WRONG?! Let me sum this up quickly: I made the actual model work well. The collision works, the model works, but the texture does not wrap around the model; it is repeated on every triangle. Here\'s the model itself, rendered in blender, and its texture. It\'s supposed to be a helmet. I\'m going to make the rest of the Kerbonaut and put three of them each on a seat attached to a plate. Apparently, KSP thinks that\'s a silly idea with this particular model. Same thing happens in the game as in the SDK. It may not be immediately visible, but when I booted up the game and zoomed in on the part, it turned out that instead of wrapping around the model like it did in the Blender render, it repeated the texture for every single triangle. I\'ve honestly got no clue as to what caused this, and after fiddling around with the CFG, I can only guess it\'s a problem with how I made it in Blender. Somehow. I really hope it\'s not, though. Same thing happened with another part I made, though that look actually went well with it. Does anyone know what causes this? I\'ve worked quite hard to learn Blender, and it\'d be a shame for all the research I\'ve done into making models and stuff for KSP to have gone to waste.
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