LoganMalone
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About me
Rocketeer
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Is there any reason for me to explore and do science beyond Kerbin, Mun, and Minmus now that I've completed them? Should I quit playing now and wait for the rest of the planets, moons, etc. to get their Biomes populated? I kind of feel like proceeding will be either a waste of time or just be boring since there will a lot less science to do without Biomes. Any advice would be helpful.
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x64 not using any 64bit memory?
LoganMalone replied to BoomBoom's topic in KSP1 Technical Support (PC, modded installs)
Do 'flights' include the space debris & junk from real flights of probes, stations, etc? If this is the case, then I'd recommend limiting the space junk quantity in the menu settings. -
Most real world rovers operate in centimeters (inches) per second, not in meters per second. Rovers are NOT used for racing across the landscape, rather they are used for science at a painstakingly slow speed. What KSP provided us is way over the top in regards to speed on a foreign planetary body. Any one else concur with this?
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KSP Can be a monstrous time sink as well when you manually calculate everything. I feel like I’ve barely scratched the surface; however I can rip through 4-6 hours in the blink of an eye while playing KSP as well. Can others relate to this?
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x64 not using any 64bit memory?
LoganMalone replied to BoomBoom's topic in KSP1 Technical Support (PC, modded installs)
Has there been even a single KSP Dev post about this issue communicated from the KSP Devs to the Unity Devs? Any forward traction to get conversation about it which could cause potential actions towards a resolution even in the near or distant future be it one, two, or three years+ ?? I'm getting weary of hearing about what the problem is and not hearing enough about actions towards a fix. -
Space Tug and station wobble effect
LoganMalone replied to LoganMalone's topic in KSP1 Gameplay Questions and Tutorials
I really like the tugs you all designed. I'm honestly trying to not over-engineer things, however it's a nasty habit, LOL. All is well so far after I went back to the drawing board and re-engineered the space tug. No wobble is being produced as long as I pull the loads. Thanks for the suggestions and advice. I needed it badly. Below is my new design which is very functional and a bit over-engineered in regards to power, however it's working out well so far. Notice the four EAS-4 Strut Connectors holding down the Large Advanced S.A.S Module. Without the struts, the Clamp-O-Tron Sr. Docking Port will rip right off the end. I dont know if it's a game bug or a simple original design flaw on my part. -
How do all of you handle transporting large fuel tanks, space stations, etc. with a space tug without generating excessive wobble even at under 5 meters per second speed? I'm in the process of creating my first space station which I'm going to place in orbit around the Mun. I'm using a space tug to assemble the large parts of the station and transport to the Mun. I continue to experience excessive wobble between my space tug and the station parts (Ex. Rockomax Jumbo-64 Fuel Tank)where their Clamp-O-Tron Docking Ports meet. In addition to this, if I attempt to haul a Rokomax Jumbo-64 Fuel Tank from Kerbin to the Mun with my space tug, the mass of the fuel tank makes my Holman Transfer to the Mun fail where two begin to wobble and it causes the tug to loose it's trajectory during the transfer burn. I'm role-playing and am trying to all the manual work in near Kerbin orbit rather than just assemble the entire station in the VAB and sent up on a massive rocket. My space tug and the fuel tank is below. Any advice would be greatly appreciated. Thank you. http://i1310.photobucket.com/albums/s652/LoganMalone/screenshot2_zps6043e5ea.png' alt='screenshot2_zps6043e5ea.png'>
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I've never navigated the riverbeds on Kerbin. I long to find their genesis and navigate to their river deltas. I've been to the top of a lot of mountains and inside old volcanoes or impact crater sights.
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Which game mode (sandbox, career, science) is best for beginners and why do you think your suggestion is best? Each one has something that I want, however I know new players will find many difficulties in career mode and things will come to and end eventually past Minmus for me. I'm looking to (1) learn to use technology and hardware, (2) learn how and where to gain the most science (3) learn the basic to advanced math in the game, (4) get into more advanced designs and fuel saving strategies, etc. (5) lastly how to make money on missions. Thank you!
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Unable to transmit science data
LoganMalone replied to Deflep's topic in KSP1 Gameplay Questions and Tutorials
I had the same occur to me. Had full electricity power, etc. The only thing I could figure out was that I was on the dark side of the Kun when it kept occurring. I waited until I could see Kermin while in the dark side and the problem was gone. -
Yes, I just did recently until a new update comes out, and I've only had it for a month. I spent countless hours trying to unsuccessfully rescue Kerbals from the Mun which turned into what felt like frustrating work. I just don't have it in me to continue when I don't know what I'm doing wrong in any of the hundred steps or more of planning. I will probably return after the game is finally released and more polished. Right now, it's just too heartbreaking.
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KSP Difficulty Selection planned
LoganMalone replied to LoganMalone's topic in KSP1 Gameplay Questions and Tutorials
I'm going to re-do the tutorial over again especially what you posted in your signature. I'll just stick to staying on Kermin and within it's atmosphere for a month or so until I re-do everything from scratch. My focus in career mode got off track with my target being on obtaining science to get more parts instead of having a goal of learning to implement my math calculations, design, execution, and then changing things in order for greater success. Most likely I'll edit my rocket designs or delete them and start over. Great quote from JFK by the way. -
KSP Difficulty Selection planned
LoganMalone replied to LoganMalone's topic in KSP1 Gameplay Questions and Tutorials
I think attempted to do something more advanced than I'm ready for. Lesson learned, LOL -
KSP Difficulty Selection planned
LoganMalone replied to LoganMalone's topic in KSP1 Gameplay Questions and Tutorials
It's impossible, I only have 23.36 units of fuel left. Friction on the surface of the Mun when using rockets to gain momentum caused many explosions. I've tried everything so far. Here is the first stranded kerbal. -
KSP Difficulty Selection planned
LoganMalone replied to LoganMalone's topic in KSP1 Gameplay Questions and Tutorials
I will have to sort all those out. My kerblas are all stranded in craters with steep sides with inclines and slopes. The other thing I'm dealing with is trying everything you've mentioned plus trying to land in a relative close proximity under 1 to 3 KM away. My most recent rescue rocket landed safely, however it was 75.6KM away. There is no way that a Kerbal should be forced to walk that distance, LOL. That would take a years walking time with their little legs.